Searched refs:ET_OVERSTRAINED (Results 1 – 5 of 5) sorted by relevance
/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/ |
H A D | effects.h | 106 ET_OVERSTRAINED, /* extremely overloaded */ enumerator
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/dports/games/nlarn/nlarn-NLarn-0.7.6/src/ |
H A D | effects.c | 517 ET_OVERSTRAINED, "ET_OVERSTRAINED", 0, TRUE, "overload",
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H A D | player.c | 1217 if (player_effect(p, ET_OVERSTRAINED)) in player_movement_possible() 2761 if (player_effect(p, ET_OVERSTRAINED)) in player_inv_pre_add() 2819 if (!player_effect(p, ET_OVERSTRAINED)) in player_inv_weight_recalc() 2821 player_effect_add(p, effect_new(ET_OVERSTRAINED)); in player_inv_weight_recalc() 2827 if ((e = player_effect_get(p, ET_OVERSTRAINED))) in player_inv_weight_recalc() 2843 if ((e = player_effect_get(p, ET_OVERSTRAINED))) in player_inv_weight_recalc()
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H A D | sobjects.c | 1136 || player_effect(nlarn->p, ET_OVERSTRAINED)) in sobject_blast_hit()
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H A D | spells.c | 1734 || player_effect(nlarn->p, ET_OVERSTRAINED)) in spell_area_pos_hit()
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