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Searched refs:ET_OVERSTRAINED (Results 1 – 5 of 5) sorted by relevance

/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/
H A Deffects.h106 ET_OVERSTRAINED, /* extremely overloaded */ enumerator
/dports/games/nlarn/nlarn-NLarn-0.7.6/src/
H A Deffects.c517 ET_OVERSTRAINED, "ET_OVERSTRAINED", 0, TRUE, "overload",
H A Dplayer.c1217 if (player_effect(p, ET_OVERSTRAINED)) in player_movement_possible()
2761 if (player_effect(p, ET_OVERSTRAINED)) in player_inv_pre_add()
2819 if (!player_effect(p, ET_OVERSTRAINED)) in player_inv_weight_recalc()
2821 player_effect_add(p, effect_new(ET_OVERSTRAINED)); in player_inv_weight_recalc()
2827 if ((e = player_effect_get(p, ET_OVERSTRAINED))) in player_inv_weight_recalc()
2843 if ((e = player_effect_get(p, ET_OVERSTRAINED))) in player_inv_weight_recalc()
H A Dsobjects.c1136 || player_effect(nlarn->p, ET_OVERSTRAINED)) in sobject_blast_hit()
H A Dspells.c1734 || player_effect(nlarn->p, ET_OVERSTRAINED)) in spell_area_pos_hit()