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Searched refs:ET_SLEEP (Results 1 – 7 of 7) sorted by relevance

/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/
H A Deffects.h94 ET_SLEEP, /* no move for a certain amount of time */ enumerator
/dports/games/nlarn/nlarn-NLarn-0.7.6/src/
H A Dtraps.c88 TT_SLEEPGAS, ET_SLEEP, MAGENTA,
H A Dpotions.c32 { PO_SLEEP, "sleep", ET_SLEEP, 50, 0 },
H A Dmonsters.c2674 if (e->type == ET_SLEEP && monster_flags(m, RES_SLEEP)) in monster_effect_add()
2744 if (e && (e->type == ET_HOLD_MONSTER || e->type == ET_SLEEP || e->type == ET_TRAPPED)) in monster_effect_add()
2789 if (e->type == ET_HOLD_MONSTER || e->type == ET_SLEEP || e->type == ET_TRAPPED) in monster_effect_del()
2793 && !monster_effect(m, ET_SLEEP) in monster_effect_del()
2834 || monster_effect(m, ET_SLEEP)) in monster_effects_expire()
H A Deffects.c417 ET_SLEEP, "ET_SLEEP", 25, TRUE, "sleeping",
H A Dspells.c71 SC_POINT, DAM_NONE, ET_SLEEP, spell_type_point,
H A Dplayer.c2503 else if (e->type == ET_SLEEP) in player_effect_add()