Searched refs:EVENT_DEFAULT_READY (Results 1 – 17 of 17) sorted by relevance
89 EVENT_DEFAULT_READY, enumerator282 …tKeyPressEvent( Game::EVENT_DEFAULT_EXIT ) || Game::HotKeyPressEvent( Game::EVENT_DEFAULT_READY ) )
70 case EVENT_DEFAULT_READY: in EventsName()223 key_events[EVENT_DEFAULT_READY] = KEY_RETURN; in HotKeysDefaults()
305 …else if ( Game::HotKeyPressEvent( Game::EVENT_DEFAULT_READY ) || le.MouseClickLeft( buttonOk.area(… in ChooseNewMap()
761 …sEnabled() && ( le.MouseClickLeft( buttonOk.area() ) || HotKeyPressEvent( EVENT_DEFAULT_READY ) ) ) in SelectCampaignScenario()
95 …if ( button1.isEnabled() && ( Game::HotKeyPressEvent( Game::EVENT_DEFAULT_READY ) || le.MouseClick… in BuyBoat()
100 …if ( Game::HotKeyPressEvent( Game::EVENT_DEFAULT_READY ) || le.MouseClickLeft( button_yes.area() )… in SelectGoldOrExp()
176 …useClickLeft( buttonOk.area() ) ) || Game::HotKeyPressEvent( Game::EVENT_DEFAULT_READY ) || resLis… in SelectResolution()
150 … if ( Game::HotKeyPressEvent( Game::EVENT_DEFAULT_READY ) || le.MouseClickLeft( buttonOk.area() ) ) in SelectSkillFromArena()
186 … le.MouseClickLeft( button_hero.area() ) || Game::HotKeyPressEvent( Game::EVENT_DEFAULT_READY ) ) { in DialogSelectSecondary()
323 …useClickLeft( buttonOk.area() ) ) || Game::HotKeyPressEvent( Game::EVENT_DEFAULT_READY ) || listbo… in SelectFileListSimple()
283 …if ( Game::HotKeyPressEvent( Game::EVENT_DEFAULT_READY ) || ( buttonOk.isEnabled() && le.MouseClic… in InputString()
334 …useClickLeft( buttonOk.area() ) ) || Game::HotKeyPressEvent( Game::EVENT_DEFAULT_READY ) || listbo… in SelectScenario()
475 …& ( le.MouseClickLeft( buttonOk.area() ) || Game::HotKeyPressEvent( Game::EVENT_DEFAULT_READY ) ) ) in RecruitMonster()
399 …Dialog::YES || _value[i] == Dialog::OK ) && Game::HotKeyPressEvent( Game::EVENT_DEFAULT_READY ) ) { in processEvents()
182 …e.MouseClickLeft( buttonStart.area() ) ) || Game::HotKeyPressEvent( Game::EVENT_DEFAULT_READY ) ) { in ChangeSettings()
587 …if ( button1.isEnabled() && ( Game::HotKeyPressEvent( Game::EVENT_DEFAULT_READY ) || le.MouseClick… in DialogBuyBuilding()
132 …&& ( le.MouseClickLeft( button1.area() ) || Game::HotKeyPressEvent( Game::EVENT_DEFAULT_READY ) ) ) in DialogBuyHero()