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Searched refs:EVENT_ENDTURN (Results 1 – 3 of 3) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/
H A Dgame_hotkeys.cpp86 case EVENT_ENDTURN: in EventsName()
244 key_events[EVENT_ENDTURN] = KEY_e; in HotKeysDefaults()
H A Dgame.h96 EVENT_ENDTURN, enumerator
H A Dgame_startgame.cpp795 else if ( HotKeyPressEvent( Game::EVENT_ENDTURN ) ) in HumanTurn()