Searched refs:EVENT_ENDTURN (Results 1 – 3 of 3) sorted by relevance
86 case EVENT_ENDTURN: in EventsName()244 key_events[EVENT_ENDTURN] = KEY_e; in HotKeysDefaults()
96 EVENT_ENDTURN, enumerator
795 else if ( HotKeyPressEvent( Game::EVENT_ENDTURN ) ) in HumanTurn()