Searched refs:EVENT_ENEMY_FINISHED (Results 1 – 4 of 4) sorted by relevance
57 EVENT_ENEMY_FINISHED = 26, enumerator
158 case EVENT_ENEMY_FINISHED: { in handleEvent()
152 case EVENT_ENEMY_FINISHED: { in HandleEvent()
347 ai->HandleEvent(EVENT_ENEMY_FINISHED, &evtData); in EnemyFinished()