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Searched refs:EVENT_FIRE (Results 1 – 9 of 9) sorted by relevance

/dports/games/jfk/jfk-0.1.1/src/client/
H A Dclient.cc139 while (evd.ev[EVENT_FIRE] != EVENTSTATE_DONE); in start_splash()
263 if (evd.ev[EVENT_FIRE] == EVENTSTATE_BEGIN) in process_events()
265 if (evd.ev[EVENT_FIRE] == EVENTSTATE_DONE) in process_events()
H A Doutput.h40 EVENT_FIRE, /* User wants to fire, the poll_events() data parameter is enumerator
H A Doutput_sdl.cc310 data->ev[EVENT_FIRE] = type; in poll_events()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/
H A Dnlcf_return.con18 onevent EVENT_FIRE
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Devents_defs.h23 EVENT_FIRE, // 15 enumerator
H A Dplayer.cpp5705 if (VM_OnEvent(EVENT_FIRE, pPlayer->i, playerNum) == 0) in P_ProcessWeapon()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Devents_defs.h23 EVENT_FIRE, // 15 enumerator
H A Dplayer.cpp4202 if (doFire && VM_OnEvent(EVENT_FIRE, pPlayer->i, playerNum) == 0) in P_ProcessWeapon()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dcon_lang.lua95 EVENT_FIRE = 15,