Searched refs:EVENT_FIRE (Results 1 – 9 of 9) sorted by relevance
139 while (evd.ev[EVENT_FIRE] != EVENTSTATE_DONE); in start_splash()263 if (evd.ev[EVENT_FIRE] == EVENTSTATE_BEGIN) in process_events()265 if (evd.ev[EVENT_FIRE] == EVENTSTATE_DONE) in process_events()
40 EVENT_FIRE, /* User wants to fire, the poll_events() data parameter is enumerator
310 data->ev[EVENT_FIRE] = type; in poll_events()
18 onevent EVENT_FIRE
23 EVENT_FIRE, // 15 enumerator
5705 if (VM_OnEvent(EVENT_FIRE, pPlayer->i, playerNum) == 0) in P_ProcessWeapon()
4202 if (doFire && VM_OnEvent(EVENT_FIRE, pPlayer->i, playerNum) == 0) in P_ProcessWeapon()
95 EVENT_FIRE = 15,