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Searched refs:EVENT_MOVELEFT (Results 1 – 7 of 7) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/
H A Dgame_hotkeys.cpp132 case EVENT_MOVELEFT: in EventsName()
274 key_events[EVENT_MOVELEFT] = KEY_LEFT; in HotKeysDefaults()
H A Dgame.h119 EVENT_MOVELEFT, enumerator
H A Dgame_startgame.cpp859 else if ( HotKeyPressEvent( Game::EVENT_MOVELEFT ) ) in HumanTurn()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/
H A Dheroes_dialog.cpp285 …e.MouseClickLeft( buttonPrevHero.area() ) || HotKeyPressEvent( Game::EVENT_MOVELEFT ) || timedButt… in OpenDialog()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/castle/
H A Dcastle_dialog.cpp409 …MouseClickLeft( buttonPrevCastle.area() ) || HotKeyPressEvent( Game::EVENT_MOVELEFT ) || timedButt… in OpenDialog()
H A Dcastle_town.cpp463 …MouseClickLeft( buttonPrevCastle.area() ) || HotKeyPressEvent( Game::EVENT_MOVELEFT ) || timedButt… in openConstructionDialog()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/spell/
H A Dspell_book.cpp225 …if ( ( le.MouseClickLeft( prev_list ) || HotKeyPressEvent( Game::EVENT_MOVELEFT ) ) && current_ind… in Open()