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Searched refs:EVENT_MOVERIGHT (Results 1 – 7 of 7) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/
H A Dgame_hotkeys.cpp134 case EVENT_MOVERIGHT: in EventsName()
275 key_events[EVENT_MOVERIGHT] = KEY_RIGHT; in HotKeysDefaults()
H A Dgame.h120 EVENT_MOVERIGHT, enumerator
H A Dgame_startgame.cpp861 else if ( HotKeyPressEvent( Game::EVENT_MOVERIGHT ) ) in HumanTurn()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/
H A Dheroes_dialog.cpp291 …e.MouseClickLeft( buttonNextHero.area() ) || HotKeyPressEvent( Game::EVENT_MOVERIGHT ) || timedBut… in OpenDialog()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/castle/
H A Dcastle_dialog.cpp414 …MouseClickLeft( buttonNextCastle.area() ) || HotKeyPressEvent( Game::EVENT_MOVERIGHT ) || timedBut… in OpenDialog()
H A Dcastle_town.cpp467 …MouseClickLeft( buttonNextCastle.area() ) || HotKeyPressEvent( Game::EVENT_MOVERIGHT ) || timedBut… in openConstructionDialog()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/spell/
H A Dspell_book.cpp229 else if ( ( le.MouseClickLeft( next_list ) || HotKeyPressEvent( Game::EVENT_MOVERIGHT ) ) in Open()