Searched refs:EVENT_MOVERIGHT (Results 1 – 7 of 7) sorted by relevance
134 case EVENT_MOVERIGHT: in EventsName()275 key_events[EVENT_MOVERIGHT] = KEY_RIGHT; in HotKeysDefaults()
120 EVENT_MOVERIGHT, enumerator
861 else if ( HotKeyPressEvent( Game::EVENT_MOVERIGHT ) ) in HumanTurn()
291 …e.MouseClickLeft( buttonNextHero.area() ) || HotKeyPressEvent( Game::EVENT_MOVERIGHT ) || timedBut… in OpenDialog()
414 …MouseClickLeft( buttonNextCastle.area() ) || HotKeyPressEvent( Game::EVENT_MOVERIGHT ) || timedBut… in OpenDialog()
467 …MouseClickLeft( buttonNextCastle.area() ) || HotKeyPressEvent( Game::EVENT_MOVERIGHT ) || timedBut… in openConstructionDialog()
229 else if ( ( le.MouseClickLeft( next_list ) || HotKeyPressEvent( Game::EVENT_MOVERIGHT ) ) in Open()