Searched refs:EVENT_NEXTTOWN (Results 1 – 3 of 3) sorted by relevance
90 case EVENT_NEXTTOWN: in EventsName()248 key_events[EVENT_NEXTTOWN] = KEY_t; in HotKeysDefaults()
98 EVENT_NEXTTOWN, enumerator
801 else if ( HotKeyPressEvent( Game::EVENT_NEXTTOWN ) ) in HumanTurn()