Searched refs:EVENT_TOWN_JUMP_TO_BUILD_SELECTION (Results 1 – 3 of 3) sorted by relevance
193 case EVENT_TOWN_JUMP_TO_BUILD_SELECTION: in EventsName()319 …key_events[EVENT_TOWN_JUMP_TO_BUILD_SELECTION] = KEY_b; // also used to build castle, if starting … in HotKeysDefaults()
155 EVENT_TOWN_JUMP_TO_BUILD_SELECTION, enumerator
95 if ( HotKeyPressEvent( Game::EVENT_TOWN_JUMP_TO_BUILD_SELECTION ) ) { in getPressedBuildingHotkey()