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Searched refs:EVENT_UI_DIALOG_DRAW (Results 1 – 11 of 11) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/
H A Devent.h58 EVENT_UI_DIALOG_DRAW, // draw after the dialog stuff is drawn (e.g. spinning robots) enumerator
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/
H A Deswitch.cpp481 if (event.type == EVENT_UI_DIALOG_DRAW) in callback_handler()
511 if (event.type == EVENT_UI_DIALOG_DRAW) in callback_handler()
H A Dcenters.cpp229 if (event.type == EVENT_UI_DIALOG_DRAW) in callback_handler()
H A Dtexpage.cpp230 if (event.type == EVENT_UI_DIALOG_DRAW) in texpage_do()
H A Dmedrobot.cpp668 if (event.type == EVENT_UI_DIALOG_DRAW) in callback_handler()
881 if (event.type == EVENT_UI_DIALOG_DRAW) in callback_handler()
H A Dobjpage.cpp362 if (event.type == EVENT_UI_DIALOG_DRAW) in objpage_do()
H A Dmedwall.cpp598 if (event.type == EVENT_UI_DIALOG_DRAW) in callback_handler()
643 if (event.type == EVENT_UI_DIALOG_DRAW) in callback_handler()
H A Dmed.cpp1038 if (event.type == EVENT_UI_DIALOG_DRAW) in callback_handler()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/ui/
H A Dmessage.cpp66 if (event.type == EVENT_UI_DIALOG_DRAW) in callback_handler()
H A Ddialog.cpp90 d_event event2 = { EVENT_UI_DIALOG_DRAW }; in event_handler()
H A Dfile.cpp135 if (event.type == EVENT_UI_DIALOG_DRAW) in callback_handler()