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Searched refs:EV_KeyDown (Results 1 – 16 of 16) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Di_mouse.cpp387 ev.type = EV_KeyDown; in WheelMoved()
428 ev.type = EV_KeyDown; in PostButtonEvent()
1038 ev.type = action ? EV_KeyUp : EV_KeyDown; in WndProcHook()
1061 ev.type = (message == WM_XBUTTONDOWN) ? EV_KeyDown : EV_KeyUp; in WndProcHook()
1070 if (ev.type == EV_KeyDown) in WndProcHook()
H A Di_keyboard.cpp238 ev.type = EV_KeyDown; in PostKeyEvent()
H A Di_dijoy.cpp456 ev.type = (newstate != 0) ? EV_KeyDown : EV_KeyUp; in ProcessInput()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dm_joy.cpp271 ev.type = (newbuttons & mask) ? EV_KeyDown : EV_KeyUp; in Joy_GenerateButtonEvents()
290 ev.type = (newbuttons & mask) ? EV_KeyDown : EV_KeyUp; in Joy_GenerateButtonEvents()
H A Dc_bind.cpp684 if (ev->type != EV_KeyDown && ev->type != EV_KeyUp) in C_DoKey()
696 if (doublebinds != NULL && DClickTime[ev->data1] > nowtime && ev->type == EV_KeyDown) in C_DoKey()
705 if (ev->type == EV_KeyDown) in C_DoKey()
H A Dd_event.h38 EV_KeyDown, // data1: scan code, data2: Qwerty ASCII code enumerator
H A Dst_stuff.cpp360 if (ev->type == EV_KeyDown) in CheatCheckList()
H A Dg_game.cpp929 if (ev->type == EV_KeyDown) in G_Responder()
978 case EV_KeyDown: in G_Responder()
1000 return (ev->type == EV_KeyDown || in G_Responder()
H A Dam_map.cpp1490 if (automapactive && (ev->type == EV_KeyDown || ev->type == EV_KeyUp)) in AM_Responder()
/dports/games/zdoom/zdoom-2.8.1/src/posix/sdl/
H A Di_input.cpp290 event.type = sev.type == SDL_MOUSEBUTTONDOWN ? EV_KeyDown : EV_KeyUp; in MessagePump()
347 event.type = EV_KeyDown; in MessagePump()
359 event.type = sev.type == SDL_KEYDOWN ? EV_KeyDown : EV_KeyUp; in MessagePump()
454 event.type = sev.type == SDL_JOYBUTTONDOWN ? EV_KeyDown : EV_KeyUp; in MessagePump()
/dports/games/zdoom/zdoom-2.8.1/src/intermission/
H A Dintermission.cpp153 if (ev->type == EV_KeyDown) in Responder()
245 if (ev->type == EV_KeyDown) in Responder()
310 if (ev->type == EV_KeyDown) in Responder()
456 if (ev->type != EV_KeyDown) return 0; in Responder()
805 if (!mScreen->mPaletteChanged && ev->type == EV_KeyDown) in Responder()
/dports/games/zdoom/zdoom-2.8.1/src/posix/cocoa/
H A Di_input.mm565 event.type = NSKeyDown == [theEvent type] ? EV_KeyDown : EV_KeyUp;
593 event.type = modifiers > oldModifiers ? EV_KeyDown : EV_KeyUp;
609 event.type = EV_KeyDown;
660 event.type = EV_KeyDown;
700 event.type = isZeroDelta ? EV_KeyUp : EV_KeyDown;
/dports/games/zdoom/zdoom-2.8.1/src/menu/
H A Dmenu.cpp543 else if (menuactive != MENU_WaitKey && (ev->type == EV_KeyDown || ev->type == EV_KeyUp)) in M_Responder()
628 if (ev->type == EV_KeyDown) in M_Responder()
H A Dmessagebox.cpp258 else if (ev->type == EV_KeyDown) in Responder()
H A Doptionmenuitems.h357 if (ev->type == EV_KeyDown) in Responder()
/dports/games/vavoom/vavoom-1.33/utils/editing/acs/
H A Dvdefs.acs606 #define EV_KeyDown 1 // data1: unshifted ASCII, data2: shifted ASCII