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Searched refs:EV_MODEL_EXPLODE_TRIGGERED (Results 1 – 4 of 4) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/
H A De_main.cpp139 {E(EV_MODEL_EXPLODE_TRIGGERED), "s&", CL_Explode, nullptr, nullptr},
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dq_shared.h127 EV_MODEL_EXPLODE_TRIGGERED, /**< don't delay the model explode event */ enumerator
H A Dg_events.cpp680 G_EventAdd(PM_ALL, EV_MODEL_EXPLODE_TRIGGERED, ent.number); in G_EventModelExplodeTriggered()
/dports/games/ufoai/ufoai-2.5-source/src/server/
H A Dsv_game.cpp405 M(EV_MODEL_EXPLODE_TRIGGERED),