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Searched refs:EV_RESET_CLIENT_ACTION (Results 1 – 4 of 4) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/
H A De_main.cpp149 {E(EV_RESET_CLIENT_ACTION), "s", CL_ActorResetClientAction, nullptr, nullptr},
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dq_shared.h137 EV_RESET_CLIENT_ACTION, enumerator
H A Dg_events.cpp367 G_EventAdd(playerMask, EV_RESET_CLIENT_ACTION, ent.number); in G_EventResetClientAction()
/dports/games/ufoai/ufoai-2.5-source/src/server/
H A Dsv_game.cpp415 M(EV_RESET_CLIENT_ACTION),