Searched refs:EXCLUDE4 (Results 1 – 2 of 2) sorted by relevance
/dports/games/scid/scid/src/egtb/ |
H A D | tbindex.cpp | 840 #define EXCLUDE4(sq,sq1,sq2,sq3,sq4) (sq-((sq>sq1)+(sq>sq2)+(sq>sq3)+(sq>sq4))) macro 1977 EXCLUDE4(sqb1,sqwk,sqbk,sqw1,sqw2); // 60 in IndCalcW() 2042 EXCLUDE4(sqw1,sqwk,sqbk,sqw2,sqb1)*i47 + // 60 in IndCalcB() 2069 EXCLUDE4(sqw2,sqwk,sqbk,sqw1,sqb1); // 60 in IndCalcB() 2088 EXCLUDE4(sqw1,sqwk,sqbk,sqw2,sqb1)*i48 + // 60 in IndCalcB() 2116 EXCLUDE4(sqw2,sqwk,sqbk,sqw1,sqb1); // 60 in IndCalcB() 2240 EXCLUDE4(sqw1,sqwk,sqbk,sqw2,sqw3); // 60 in IndCalcB() 2254 EXCLUDE4(sqw2,sqwk,sqbk,sqw1,sqw3); // 60 in IndCalcB() 2302 EXCLUDE4(sqw3,sqwk,sqbk,sqw1,sqw2); // 60 in IndCalcB()
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/dports/graphics/urho3d/Urho3D-1.7.1/Docs/ |
H A D | Reference.dox | 1318 vsexcludes="EXCLUDE1 EXCLUDE2" psexcludes="EXCLUDE3 EXCLUDE4"
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