/dports/games/quake2-source/quake2-r0.16.2/src/rhapsody/ |
H A D | r_next.m | 161 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_mode %i", cursor_res)); 165 ri.Cmd_ExecuteText (EXEC_NOW, "vid_fullscreen 1"); 166 ri.Cmd_ExecuteText (EXEC_NOW, "vid_stretched 0"); 169 ri.Cmd_ExecuteText (EXEC_NOW, "vid_fullscreen 0"); 170 ri.Cmd_ExecuteText (EXEC_NOW, "vid_stretched 0"); 173 ri.Cmd_ExecuteText (EXEC_NOW, "vid_fullscreen 0"); 174 ri.Cmd_ExecuteText (EXEC_NOW, "vid_stretched 1"); 204 ri.Cmd_ExecuteText (EXEC_NOW, "vid_mode 0"); 206 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_mode %i", NUM_RESOLUTIONS-1)); 579 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_x %i", (int)r.origin.x+1)); [all …]
|
H A D | swimp_rhap.m | 425 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_xpos %i", (int)r.origin.x+1)); 426 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_ypos %i", (int)r.origin.y+1));
|
/dports/games/quake2lnx/quake2-r0.16.2/src/rhapsody/ |
H A D | r_next.m | 161 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_mode %i", cursor_res)); 165 ri.Cmd_ExecuteText (EXEC_NOW, "vid_fullscreen 1"); 166 ri.Cmd_ExecuteText (EXEC_NOW, "vid_stretched 0"); 169 ri.Cmd_ExecuteText (EXEC_NOW, "vid_fullscreen 0"); 170 ri.Cmd_ExecuteText (EXEC_NOW, "vid_stretched 0"); 173 ri.Cmd_ExecuteText (EXEC_NOW, "vid_fullscreen 0"); 174 ri.Cmd_ExecuteText (EXEC_NOW, "vid_stretched 1"); 204 ri.Cmd_ExecuteText (EXEC_NOW, "vid_mode 0"); 206 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_mode %i", NUM_RESOLUTIONS-1)); 579 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_x %i", (int)r.origin.x+1)); [all …]
|
H A D | swimp_rhap.m | 425 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_xpos %i", (int)r.origin.x+1)); 426 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_ypos %i", (int)r.origin.y+1));
|
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_bsp.c | 2230 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 2232 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 2234 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 2236 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 2238 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 2240 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 2242 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 2244 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 2246 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 2248 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() [all …]
|
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_bsp.c | 2228 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 2230 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 2232 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 2234 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 2236 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 2238 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 2240 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 2242 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 2244 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 2246 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() [all …]
|
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/ |
H A D | qcommon.h | 401 #define EXEC_NOW 0 // don't return until completed macro 778 #define EXEC_NOW 0 // don't return until completed macro
|
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_bsp.c | 3145 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 3147 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 3149 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 3151 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 3153 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 3155 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 3157 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 3159 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 3161 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 3163 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() [all …]
|
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_bsp.c | 3142 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 3144 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 3146 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 3148 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 3150 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 3152 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 3154 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 3156 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 3158 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() 3160 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap() [all …]
|
/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | cl_main.cpp | 787 Cbuf_ExecuteText( EXEC_NOW, "screenshot silent\n" ); in CL_Frame() 789 Cbuf_ExecuteText( EXEC_NOW, "screenshot_tga silent\n" ); in CL_Frame() 858 Cbuf_ExecuteText( EXEC_NOW, va("screenshot %dpano%02d\n", pref, i) ); //grab this screen in CL_Frame()
|
/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/ |
H A D | qcommon.h | 355 #define EXEC_NOW 0 // don't return until completed macro 739 #define EXEC_NOW 0 // don't return until completed macro
|
/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/ |
H A D | qcommon.h | 355 #define EXEC_NOW 0 // don't return until completed macro 739 #define EXEC_NOW 0 // don't return until completed macro
|
/dports/games/q2pro/q2pro/include/ |
H A D | com_public.h | 35 EXEC_NOW, // don't return until completed enumerator
|
/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/ |
H A D | qcommon.h | 362 #define EXEC_NOW 0 /* don't return until completed */ macro 833 #define EXEC_NOW 0 /* don't return until completed */ macro
|
/dports/games/openjk/OpenJK-07675e2/code/qcommon/ |
H A D | common.cpp | 984 Cbuf_ExecuteText(EXEC_NOW, "exec default.cfg\n"); in Com_ExecuteCfg() 990 Cbuf_ExecuteText(EXEC_NOW, "exec " Q3CONFIG_NAME "\n"); in Com_ExecuteCfg() 992 Cbuf_ExecuteText(EXEC_NOW, "exec autoexec_sp.cfg\n"); in Com_ExecuteCfg()
|
/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_svcmds.c | 492 trap_SendConsoleCommand( EXEC_NOW, "g_banIPs\n" ); in ConsoleCommand()
|
/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_svcmds.c | 492 trap_SendConsoleCommand( EXEC_NOW, "g_banIPs\n" ); in ConsoleCommand()
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_svcmds.c | 492 trap_SendConsoleCommand( EXEC_NOW, "g_banIPs\n" ); in ConsoleCommand()
|
/dports/games/evq3/evq3/code/game/ |
H A D | g_svcmds.c | 492 trap_SendConsoleCommand( EXEC_NOW, "g_banIPs\n" ); in ConsoleCommand()
|
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | common.cpp | 1027 Cbuf_ExecuteText(EXEC_NOW, "exec mpdefault.cfg\n"); in Com_ExecuteCfg() 1033 Cbuf_ExecuteText(EXEC_NOW, "exec " Q3CONFIG_CFG "\n"); in Com_ExecuteCfg() 1035 Cbuf_ExecuteText(EXEC_NOW, "exec autoexec.cfg\n"); in Com_ExecuteCfg()
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_svcmds.c | 524 trap_SendConsoleCommand( EXEC_NOW, "g_banIPs\n" ); in ConsoleCommand()
|
/dports/games/evq3/evq3/code/qcommon/ |
H A D | cmd.c | 145 case EXEC_NOW: in Cbuf_ExecuteText()
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/ |
H A D | cmd.c | 146 case EXEC_NOW: in Cbuf_ExecuteText()
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/ |
H A D | cmd.c | 156 case EXEC_NOW: in Cbuf_ExecuteText()
|
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/ |
H A D | cmd.c | 145 case EXEC_NOW: in Cbuf_ExecuteText()
|