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Searched refs:EXEC_NOW (Results 1 – 25 of 138) sorted by relevance

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/dports/games/quake2-source/quake2-r0.16.2/src/rhapsody/
H A Dr_next.m161 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_mode %i", cursor_res));
165 ri.Cmd_ExecuteText (EXEC_NOW, "vid_fullscreen 1");
166 ri.Cmd_ExecuteText (EXEC_NOW, "vid_stretched 0");
169 ri.Cmd_ExecuteText (EXEC_NOW, "vid_fullscreen 0");
170 ri.Cmd_ExecuteText (EXEC_NOW, "vid_stretched 0");
173 ri.Cmd_ExecuteText (EXEC_NOW, "vid_fullscreen 0");
174 ri.Cmd_ExecuteText (EXEC_NOW, "vid_stretched 1");
204 ri.Cmd_ExecuteText (EXEC_NOW, "vid_mode 0");
206 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_mode %i", NUM_RESOLUTIONS-1));
579 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_x %i", (int)r.origin.x+1));
[all …]
H A Dswimp_rhap.m425 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_xpos %i", (int)r.origin.x+1));
426 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_ypos %i", (int)r.origin.y+1));
/dports/games/quake2lnx/quake2-r0.16.2/src/rhapsody/
H A Dr_next.m161 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_mode %i", cursor_res));
165 ri.Cmd_ExecuteText (EXEC_NOW, "vid_fullscreen 1");
166 ri.Cmd_ExecuteText (EXEC_NOW, "vid_stretched 0");
169 ri.Cmd_ExecuteText (EXEC_NOW, "vid_fullscreen 0");
170 ri.Cmd_ExecuteText (EXEC_NOW, "vid_stretched 0");
173 ri.Cmd_ExecuteText (EXEC_NOW, "vid_fullscreen 0");
174 ri.Cmd_ExecuteText (EXEC_NOW, "vid_stretched 1");
204 ri.Cmd_ExecuteText (EXEC_NOW, "vid_mode 0");
206 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_mode %i", NUM_RESOLUTIONS-1));
579 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_x %i", (int)r.origin.x+1));
[all …]
H A Dswimp_rhap.m425 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_xpos %i", (int)r.origin.x+1));
426 ri.Cmd_ExecuteText (EXEC_NOW, va("vid_ypos %i", (int)r.origin.y+1));
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_bsp.c2230 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
2232 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
2234 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
2236 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
2238 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
2240 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
2242 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
2244 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
2246 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
2248 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_bsp.c2228 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
2230 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
2232 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
2234 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
2236 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
2238 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
2240 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
2242 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
2244 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
2246 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/
H A Dqcommon.h401 #define EXEC_NOW 0 // don't return until completed macro
778 #define EXEC_NOW 0 // don't return until completed macro
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_bsp.c3145 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
3147 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
3149 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
3151 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
3153 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
3155 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
3157 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
3159 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
3161 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
3163 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_bsp.c3142 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
3144 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
3146 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
3148 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
3150 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
3152 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
3154 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
3156 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
3158 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
3160 ri.Cmd_ExecuteText( EXEC_NOW, "updatescreen\n" ); in RE_LoadWorldMap()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_main.cpp787 Cbuf_ExecuteText( EXEC_NOW, "screenshot silent\n" ); in CL_Frame()
789 Cbuf_ExecuteText( EXEC_NOW, "screenshot_tga silent\n" ); in CL_Frame()
858 Cbuf_ExecuteText( EXEC_NOW, va("screenshot %dpano%02d\n", pref, i) ); //grab this screen in CL_Frame()
/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/
H A Dqcommon.h355 #define EXEC_NOW 0 // don't return until completed macro
739 #define EXEC_NOW 0 // don't return until completed macro
/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/
H A Dqcommon.h355 #define EXEC_NOW 0 // don't return until completed macro
739 #define EXEC_NOW 0 // don't return until completed macro
/dports/games/q2pro/q2pro/include/
H A Dcom_public.h35 EXEC_NOW, // don't return until completed enumerator
/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/
H A Dqcommon.h362 #define EXEC_NOW 0 /* don't return until completed */ macro
833 #define EXEC_NOW 0 /* don't return until completed */ macro
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dcommon.cpp984 Cbuf_ExecuteText(EXEC_NOW, "exec default.cfg\n"); in Com_ExecuteCfg()
990 Cbuf_ExecuteText(EXEC_NOW, "exec " Q3CONFIG_NAME "\n"); in Com_ExecuteCfg()
992 Cbuf_ExecuteText(EXEC_NOW, "exec autoexec_sp.cfg\n"); in Com_ExecuteCfg()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_svcmds.c492 trap_SendConsoleCommand( EXEC_NOW, "g_banIPs\n" ); in ConsoleCommand()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_svcmds.c492 trap_SendConsoleCommand( EXEC_NOW, "g_banIPs\n" ); in ConsoleCommand()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_svcmds.c492 trap_SendConsoleCommand( EXEC_NOW, "g_banIPs\n" ); in ConsoleCommand()
/dports/games/evq3/evq3/code/game/
H A Dg_svcmds.c492 trap_SendConsoleCommand( EXEC_NOW, "g_banIPs\n" ); in ConsoleCommand()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dcommon.cpp1027 Cbuf_ExecuteText(EXEC_NOW, "exec mpdefault.cfg\n"); in Com_ExecuteCfg()
1033 Cbuf_ExecuteText(EXEC_NOW, "exec " Q3CONFIG_CFG "\n"); in Com_ExecuteCfg()
1035 Cbuf_ExecuteText(EXEC_NOW, "exec autoexec.cfg\n"); in Com_ExecuteCfg()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_svcmds.c524 trap_SendConsoleCommand( EXEC_NOW, "g_banIPs\n" ); in ConsoleCommand()
/dports/games/evq3/evq3/code/qcommon/
H A Dcmd.c145 case EXEC_NOW: in Cbuf_ExecuteText()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dcmd.c146 case EXEC_NOW: in Cbuf_ExecuteText()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dcmd.c156 case EXEC_NOW: in Cbuf_ExecuteText()
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dcmd.c145 case EXEC_NOW: in Cbuf_ExecuteText()

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