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Searched refs:EXPLOSION2__STATIC (Results 1 – 9 of 9) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnamesdyn.cpp219 { "EXPLOSION2", DVPTR(EXPLOSION2), EXPLOSION2__STATIC },
847 int32_t EXPLOSION2 = EXPLOSION2__STATIC;
H A Dnamesdyn.h420 #define EXPLOSION2__STATIC 1890 macro
H A Dgame.cpp2696 case EXPLOSION2__STATIC: in A_Spawn()
4414 case EXPLOSION2__STATIC: in G_DoSpriteAnimations()
H A Dactors.cpp5531 case EXPLOSION2__STATIC: in G_MoveMisc()
8715 case EXPLOSION2__STATIC: in A_DoLight()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnamesdyn.cpp478 { "EXPLOSION2", DVPTR(EXPLOSION2), EXPLOSION2__STATIC, EXPLOSION2__STATICRR },
1930 int32_t EXPLOSION2 = EXPLOSION2__STATIC;
H A Dnamesdyn.h460 #define EXPLOSION2__STATIC 1890 macro
H A Dgame.cpp2868 case EXPLOSION2__STATIC: in A_Spawn()
6058 case EXPLOSION2__STATIC: in G_DoSpriteAnimations()
H A Dactors.cpp6996 case EXPLOSION2__STATIC: in G_MoveMisc()
9894 case EXPLOSION2__STATIC: in A_DoLight()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dactor.cpp7250 case EXPLOSION2__STATIC: in actDoLight()