Home
last modified time | relevance | path

Searched refs:EXPLOSIONS (Results 1 – 9 of 9) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/defs/
H A Dparticles.ded204 ######=====---- EXPLOSIONS ----=====######
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/defs/doom1/
H A Dparticles.ded181 ######=====---- EXPLOSIONS ----=====######
/dports/emulators/mess/mame-mame0226/src/mame/audio/
H A Dnl_astrob.cpp1007 ALIAS(EXPLOSIONS, C61.2)
1040 NET_C(EXPLOSIONS, R122.1)
/dports/emulators/mame/mame-mame0226/src/mame/audio/
H A Dnl_astrob.cpp1007 ALIAS(EXPLOSIONS, C61.2)
1040 NET_C(EXPLOSIONS, R122.1)
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_actor.c182 static objtype *SNAKEHEAD,*SNAKEEND,*PARTICLE_GENERATOR,*EXPLOSIONS; variable
768 EXPLOSIONS = temp; in LoadActors()
1230 EXPLOSIONS = NULL; in InitActorList()
1352 if (gone == EXPLOSIONS) in RemoveObj()
1353 EXPLOSIONS = NULL; in RemoveObj()
4110 EXPLOSIONS = new; in KillActor()
9879 NewState(EXPLOSIONS,&s_megaremove); in T_SnakeFinale()
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Dprojectiles.qc4 EXPLOSIONS
/dports/audio/csoundqt/CsoundQt-0.9.8.1/src/Examples/McCurdy Collection/SoundGenerators/
H A Dmode.csd114 … krto = 0 goto SKIP ;LIMIT MODAL FREQUENCY UPPER LIMIT TO PREVENT EXPLOSIONS BY SKIPPING CODE…
131 …if ifrq > 14000 goto SKIP ;LIMIT MODAL FREQUENCY UPPER LIMIT TO PREVENT EXPLOSIONS BY SKIPP…
/dports/games/connectagram/connectagram-1.2.11/data/en/
H A Dwords22912 EXPLOSIONS
/dports/games/connectagram/connectagram-1.2.11/data/fr/
H A Dwords52211 EXPLOSIONS