Searched refs:EXPLOSION_1 (Results 1 – 9 of 9) sorted by relevance
/dports/games/bomns/Bomns-for-Linux-113be27/src/ |
H A D | level.h | 51 #define EXPLOSION_1 1 macro 59 bool DrawExplosion(int nX, int nY, SDL_Surface * psdlsDest, int = EXPLOSION_1);
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H A D | level.cpp | 166 …SDL_Rect rcSrc = {(nExplosionState == EXPLOSION_1 ? 90 : (nExplosionState == EXPLOSION_2 ? 150 : … in DrawExplosion()
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/dports/games/tecnoballz/tecnoballz-0.93.1/src/ |
H A D | controller_explosions.cc | 41 sprite_type_id = sprite_object::EXPLOSION_1; in controller_explosions() 63 explosion_1->create_sprite (sprite_object::EXPLOSION_1, sprites_bitmap, false); in create_explosions_list()
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/dports/games/tecnoballz/tecnoballz-0.93.1/include/ |
H A D | sprite_object.h | 205 EXPLOSION_1, enumerator
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/ |
H A D | Sound_Control.h | 92 EXPLOSION_1, // 61 enumerator
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/ |
H A D | Explosion_Control.cc | 79 { "", EXPLOSION_1, 0, 0, 0 }, 80 { TILECACHEDIR "/zgrav_d.sti", EXPLOSION_1, 80, 17, 3 }, 83 { TILECACHEDIR "/shckwave.sti", EXPLOSION_1, 20, 1, 5 }, 255 if ( uiSoundID == EXPLOSION_1 ) in GenerateExplosionFromExplosionPointer()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | PreBattle_Interface.cc | 993 PlayJA2Sample(EXPLOSION_1, HIGHVOLUME, 1, MIDDLEPAN); in AutoResolveBattleCallback() 1030 PlayJA2Sample(EXPLOSION_1, HIGHVOLUME, 1, MIDDLEPAN); in GoToSectorCallback()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Handle_Items.cc | 2754 PlayJA2Sample(EXPLOSION_1, BTNVOLUME, 1, MIDDLEPAN); in SetOffBoobyTrapInMapScreen()
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H A D | Soldier_Control.cc | 5944 sub_snd = EXPLOSION_1; in InternalDoMercBattleSound()
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