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Searched refs:EXPLOSION_1 (Results 1 – 9 of 9) sorted by relevance

/dports/games/bomns/Bomns-for-Linux-113be27/src/
H A Dlevel.h51 #define EXPLOSION_1 1 macro
59 bool DrawExplosion(int nX, int nY, SDL_Surface * psdlsDest, int = EXPLOSION_1);
H A Dlevel.cpp166 …SDL_Rect rcSrc = {(nExplosionState == EXPLOSION_1 ? 90 : (nExplosionState == EXPLOSION_2 ? 150 : … in DrawExplosion()
/dports/games/tecnoballz/tecnoballz-0.93.1/src/
H A Dcontroller_explosions.cc41 sprite_type_id = sprite_object::EXPLOSION_1; in controller_explosions()
63 explosion_1->create_sprite (sprite_object::EXPLOSION_1, sprites_bitmap, false); in create_explosions_list()
/dports/games/tecnoballz/tecnoballz-0.93.1/include/
H A Dsprite_object.h205 EXPLOSION_1, enumerator
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DSound_Control.h92 EXPLOSION_1, // 61 enumerator
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DExplosion_Control.cc79 { "", EXPLOSION_1, 0, 0, 0 },
80 { TILECACHEDIR "/zgrav_d.sti", EXPLOSION_1, 80, 17, 3 },
83 { TILECACHEDIR "/shckwave.sti", EXPLOSION_1, 20, 1, 5 },
255 if ( uiSoundID == EXPLOSION_1 ) in GenerateExplosionFromExplosionPointer()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DPreBattle_Interface.cc993 PlayJA2Sample(EXPLOSION_1, HIGHVOLUME, 1, MIDDLEPAN); in AutoResolveBattleCallback()
1030 PlayJA2Sample(EXPLOSION_1, HIGHVOLUME, 1, MIDDLEPAN); in GoToSectorCallback()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DHandle_Items.cc2754 PlayJA2Sample(EXPLOSION_1, BTNVOLUME, 1, MIDDLEPAN); in SetOffBoobyTrapInMapScreen()
H A DSoldier_Control.cc5944 sub_snd = EXPLOSION_1; in InternalDoMercBattleSound()