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Searched refs:EXPLOSION_TIME (Results 1 – 5 of 5) sorted by relevance

/dports/games/kspaceduel/kspaceduel-21.12.3/src/
H A Ddefines.h47 #define EXPLOSION_TIME 7 macro
H A Dmainview.cpp1029 ship[pl]->setExplosion((int)(EXPLOSION_TIME/config.gamespeed)); in collisions()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/invaders/src/
H A DInvader.cpp43 const float EXPLOSION_TIME = 0.25f; variable
243 death_time = Shell::GetElapsedTime() + EXPLOSION_TIME; in CheckHit()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/luainvaders/src/
H A DInvader.cpp43 const float EXPLOSION_TIME = 0.25f; variable
243 death_time = Shell::GetElapsedTime() + EXPLOSION_TIME; in CheckHit()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/pyinvaders/src/
H A DInvader.cpp43 const float EXPLOSION_TIME = 0.25f; variable
243 death_time = Shell::GetElapsedTime() + EXPLOSION_TIME; in CheckHit()