Searched refs:EXPLOSION_TIME (Results 1 – 5 of 5) sorted by relevance
47 #define EXPLOSION_TIME 7 macro
1029 ship[pl]->setExplosion((int)(EXPLOSION_TIME/config.gamespeed)); in collisions()
43 const float EXPLOSION_TIME = 0.25f; variable243 death_time = Shell::GetElapsedTime() + EXPLOSION_TIME; in CheckHit()