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Searched refs:EXPLOSIVE_GUN (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAttacks.cc418 if ( EXPLOSIVE_GUN( usInHand ) ) in CalcBestThrow()
864 if ( EXPLOSIVE_GUN( usInHand ) ) in CalcBestThrow()
917 if ( EXPLOSIVE_GUN( usInHand ) ) in CalcBestThrow()
931 if (usInHand != MORTAR && EXPLOSIVE_GUN( usInHand ) ) in CalcBestThrow()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DItem_Types.h218 #define EXPLOSIVE_GUN( x ) ( x == ROCKET_LAUNCHER || x == TANK_CANNON ) macro
H A DWeapons.cc365 …if ( GCM->getItem(pSoldier->usAttackingWeapon)->getItemClass() == IC_GUN && !EXPLOSIVE_GUN( pSoldi… in CheckForGunJam()
1655 if ( EXPLOSIVE_GUN( usWeaponIndex ) ) in WeaponHit()
3618 if ( EXPLOSIVE_GUN( usItem ) ) in CalcMaxTossRange()
H A DItems.cc466 if ( usItemClass == IC_GUN && EXPLOSIVE_GUN( pSoldier->inv[bLoop].usItem ) ) in FindAIUsableObjClass()
487 if ( usItemClass == IC_GUN && EXPLOSIVE_GUN( pSoldier->inv[bLoop].usItem ) ) in FindAIUsableObjClassWithin()
2631 else if ( EXPLOSIVE_GUN( usItem ) ) in CreateGun()
H A DLOS.cc2098 !EXPLOSIVE_GUN(pFirer->usAttackingWeapon)) in BulletHitMerc()