Searched refs:EXPLOSIVE_GUN (Results 1 – 5 of 5) sorted by relevance
418 if ( EXPLOSIVE_GUN( usInHand ) ) in CalcBestThrow()864 if ( EXPLOSIVE_GUN( usInHand ) ) in CalcBestThrow()917 if ( EXPLOSIVE_GUN( usInHand ) ) in CalcBestThrow()931 if (usInHand != MORTAR && EXPLOSIVE_GUN( usInHand ) ) in CalcBestThrow()
218 #define EXPLOSIVE_GUN( x ) ( x == ROCKET_LAUNCHER || x == TANK_CANNON ) macro
365 …if ( GCM->getItem(pSoldier->usAttackingWeapon)->getItemClass() == IC_GUN && !EXPLOSIVE_GUN( pSoldi… in CheckForGunJam()1655 if ( EXPLOSIVE_GUN( usWeaponIndex ) ) in WeaponHit()3618 if ( EXPLOSIVE_GUN( usItem ) ) in CalcMaxTossRange()
466 if ( usItemClass == IC_GUN && EXPLOSIVE_GUN( pSoldier->inv[bLoop].usItem ) ) in FindAIUsableObjClass()487 if ( usItemClass == IC_GUN && EXPLOSIVE_GUN( pSoldier->inv[bLoop].usItem ) ) in FindAIUsableObjClassWithin()2631 else if ( EXPLOSIVE_GUN( usItem ) ) in CreateGun()
2098 !EXPLOSIVE_GUN(pFirer->usAttackingWeapon)) in BulletHitMerc()