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Searched refs:EXTRA_RESET (Results 1 – 25 of 62) sorted by relevance

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/dports/net/dgd-lpmud/mud/2.4.5/room/
H A Droom.h3 #define EXTRA_RESET macro
7 long_desc = LO; dest_dir = ({ DEST, DIR }); } EXTRA_RESET }
12 dest_dir = ({ DEST1, DIR1, DEST2, DIR2 }); } EXTRA_RESET }
18 dest_dir = ({ DEST1, DIR1, DEST2, DIR2, DEST3, DIR3 }); } EXTRA_RESET }
25 EXTRA_RESET }
H A Dstd.h2 #define EXTRA_RESET macro
10 reset(arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\
39 reset(arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\
75 reset(arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\
119 reset(arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\
H A Dvill_road1.c3 #undef EXTRA_RESET
4 #define EXTRA_RESET no_castle_flag = 1; macro
H A Dvill_shore.c2 #undef EXTRA_RESET
3 #define EXTRA_RESET no_castle_flag=1; macro
H A Djetty.c3 #undef EXTRA_RESET
4 #define EXTRA_RESET no_castle_flag=1; macro
H A Dvill_track.c3 #undef EXTRA_RESET
4 #define EXTRA_RESET no_castle_flag = 1; macro
H A Dwild1.c3 #undef EXTRA_RESET
4 #define EXTRA_RESET no_castle_flag = 1; macro
H A Dadv_inner2.c3 #undef EXTRA_RESET
4 #define EXTRA_RESET\ macro
H A Dadv_inner.c3 #undef EXTRA_RESET
4 #define EXTRA_RESET\ macro
H A Djetty2.c5 #undef EXTRA_RESET
6 #define EXTRA_RESET\ macro
H A Dplane1.c4 #undef EXTRA_RESET
5 #define EXTRA_RESET\ macro
/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/room/
H A Droom.h3 #define EXTRA_RESET macro
7 long_desc = LO; dest_dir = ({ DEST, DIR }); } EXTRA_RESET }
12 dest_dir = ({ DEST1, DIR1, DEST2, DIR2 }); } EXTRA_RESET }
18 dest_dir = ({ DEST1, DIR1, DEST2, DIR2, DEST3, DIR3 }); } EXTRA_RESET }
25 EXTRA_RESET }
H A Dstd.h2 #define EXTRA_RESET macro
10 void reset(int arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\
39 void reset(int arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\
75 void reset(int arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\
119 void reset(int arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\
H A Dwild1.c3 #undef EXTRA_RESET
4 #define EXTRA_RESET no_castle_flag = 1; macro
H A Dvill_road1.c3 #undef EXTRA_RESET
4 #define EXTRA_RESET no_castle_flag = 1; macro
H A Djetty.c3 #undef EXTRA_RESET
4 #define EXTRA_RESET no_castle_flag=1; macro
H A Dvill_shore.c2 #undef EXTRA_RESET
3 #define EXTRA_RESET no_castle_flag=1; macro
H A Dvill_track.c3 #undef EXTRA_RESET
4 #define EXTRA_RESET no_castle_flag = 1; macro
H A Dadv_inner2.c3 #undef EXTRA_RESET
4 #define EXTRA_RESET\ macro
H A Dadv_inner.c3 #undef EXTRA_RESET
4 #define EXTRA_RESET\ macro
H A Djetty2.c5 #undef EXTRA_RESET
6 #define EXTRA_RESET\ macro
H A Dplane1.c4 #undef EXTRA_RESET
5 #define EXTRA_RESET\ macro
H A Dgiant_lair.c5 #undef EXTRA_RESET
6 #define EXTRA_RESET\ macro
/dports/net/dgd-lpmud/mud/2.4.5/players/lars/
H A Dworkroom.c3 #undef EXTRA_RESET
4 #define EXTRA_RESET extra_reset(); macro
/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/players/lars/
H A Dworkroom.c3 #undef EXTRA_RESET
4 #define EXTRA_RESET extra_reset(); macro

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