/dports/net/dgd-lpmud/mud/2.4.5/room/ |
H A D | room.h | 3 #define EXTRA_RESET macro 7 long_desc = LO; dest_dir = ({ DEST, DIR }); } EXTRA_RESET } 12 dest_dir = ({ DEST1, DIR1, DEST2, DIR2 }); } EXTRA_RESET } 18 dest_dir = ({ DEST1, DIR1, DEST2, DIR2, DEST3, DIR3 }); } EXTRA_RESET } 25 EXTRA_RESET }
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H A D | std.h | 2 #define EXTRA_RESET macro 10 reset(arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\ 39 reset(arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\ 75 reset(arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\ 119 reset(arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\
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H A D | vill_road1.c | 3 #undef EXTRA_RESET 4 #define EXTRA_RESET no_castle_flag = 1; macro
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H A D | vill_shore.c | 2 #undef EXTRA_RESET 3 #define EXTRA_RESET no_castle_flag=1; macro
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H A D | jetty.c | 3 #undef EXTRA_RESET 4 #define EXTRA_RESET no_castle_flag=1; macro
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H A D | vill_track.c | 3 #undef EXTRA_RESET 4 #define EXTRA_RESET no_castle_flag = 1; macro
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H A D | wild1.c | 3 #undef EXTRA_RESET 4 #define EXTRA_RESET no_castle_flag = 1; macro
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H A D | adv_inner2.c | 3 #undef EXTRA_RESET 4 #define EXTRA_RESET\ macro
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H A D | adv_inner.c | 3 #undef EXTRA_RESET 4 #define EXTRA_RESET\ macro
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H A D | jetty2.c | 5 #undef EXTRA_RESET 6 #define EXTRA_RESET\ macro
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H A D | plane1.c | 4 #undef EXTRA_RESET 5 #define EXTRA_RESET\ macro
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/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/room/ |
H A D | room.h | 3 #define EXTRA_RESET macro 7 long_desc = LO; dest_dir = ({ DEST, DIR }); } EXTRA_RESET } 12 dest_dir = ({ DEST1, DIR1, DEST2, DIR2 }); } EXTRA_RESET } 18 dest_dir = ({ DEST1, DIR1, DEST2, DIR2, DEST3, DIR3 }); } EXTRA_RESET } 25 EXTRA_RESET }
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H A D | std.h | 2 #define EXTRA_RESET macro 10 void reset(int arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\ 39 void reset(int arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\ 75 void reset(int arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\ 119 void reset(int arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\
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H A D | wild1.c | 3 #undef EXTRA_RESET 4 #define EXTRA_RESET no_castle_flag = 1; macro
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H A D | vill_road1.c | 3 #undef EXTRA_RESET 4 #define EXTRA_RESET no_castle_flag = 1; macro
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H A D | jetty.c | 3 #undef EXTRA_RESET 4 #define EXTRA_RESET no_castle_flag=1; macro
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H A D | vill_shore.c | 2 #undef EXTRA_RESET 3 #define EXTRA_RESET no_castle_flag=1; macro
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H A D | vill_track.c | 3 #undef EXTRA_RESET 4 #define EXTRA_RESET no_castle_flag = 1; macro
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H A D | adv_inner2.c | 3 #undef EXTRA_RESET 4 #define EXTRA_RESET\ macro
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H A D | adv_inner.c | 3 #undef EXTRA_RESET 4 #define EXTRA_RESET\ macro
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H A D | jetty2.c | 5 #undef EXTRA_RESET 6 #define EXTRA_RESET\ macro
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H A D | plane1.c | 4 #undef EXTRA_RESET 5 #define EXTRA_RESET\ macro
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H A D | giant_lair.c | 5 #undef EXTRA_RESET 6 #define EXTRA_RESET\ macro
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/dports/net/dgd-lpmud/mud/2.4.5/players/lars/ |
H A D | workroom.c | 3 #undef EXTRA_RESET 4 #define EXTRA_RESET extra_reset(); macro
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/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/players/lars/ |
H A D | workroom.c | 3 #undef EXTRA_RESET 4 #define EXTRA_RESET extra_reset(); macro
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