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Searched refs:EXULT_SI_FLX (Results 1 – 8 of 8) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/data/
H A DMakefile.am193 EXULT_SI_FLX = exult_si.flx macro
199 EXULT_SI_FLX = macro
205 $(EXULT_FLX) $(EXULT_BG_FLX) $(EXULT_SI_FLX) midisfx.flx \
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A DMakefile.common357 EXULT_SI_FLX := data/exult_si.flx data/exult_si_flx.h
440 FLEXES := $(EXULT_FLX) $(EXULT_BG_FLX) $(EXULT_SI_FLX)
450 exult.o : exult.cc $(EXULT_FLX) $(EXULT_BG_FLX) $(EXULT_SI_FLX)
456 shapeid.o : shapeid.cc $(EXULT_BG_FLX) $(EXULT_SI_FLX)
486 gamemgr/sigame.o : gamemgr/sigame.cc $(EXULT_SI_FLX)
488 shapes/items.o : shapes/items.cc $(EXULT_BG_FLX) $(EXULT_SI_FLX)
490 shapes/shapevga.o : shapes/shapevga.cc $(EXULT_BG_FLX) $(EXULT_SI_FLX)
512 $(EXULT_SI_FLX): expack$(EXEEXT) $(EXULT_SI_FLX_OBJECTS)
H A Dfnames.h159 #define EXULT_SI_FLX "<DATA>/exult_si.flx" macro
H A Dshapeid.cc241 … : File_spec(BUNDLE_CHECK(BUNDLE_EXULT_SI_FLX, EXULT_SI_FLX), EXULT_SI_FLX_BLENDS_DAT); in load()
H A Dexult.cc494 flexname = BUNDLE_CHECK(BUNDLE_EXULT_SI_FLX, EXULT_SI_FLX); in exult_main()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/audio/
H A DMidi.cc276 else if (str == EXULT_SI_FLX) lib = TIMBRE_LIB_INTRO; in setup_timbre_for_track()
803 else if (filename == EXULT_SI_FLX) in ogg_play_track()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/gamemgr/
H A Dsigame.cc117 const char *gameflx = BUNDLE_CHECK(BUNDLE_EXULT_SI_FLX, EXULT_SI_FLX); in SI_Game()
320 audio->start_music(EXULT_SI_FLX_EXT_INTRO_SI01_OGG, false, EXULT_SI_FLX); in play_intro()
322 audio->start_music(EXULT_SI_FLX_EXT_INTRO_R_XMI, false, EXULT_SI_FLX); in play_intro()
324 audio->start_music(EXULT_SI_FLX_EXT_INTRO_A_XMI, false, EXULT_SI_FLX); in play_intro()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/
H A Ddata_utils.h265 : BUNDLE_CHECK(BUNDLE_EXULT_SI_FLX, EXULT_SI_FLX); in read()
516 : BUNDLE_CHECK(BUNDLE_EXULT_SI_FLX, EXULT_SI_FLX); in Read_text_data_file()