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Searched refs:E_ASTRAL (Results 1 – 11 of 11) sorted by relevance

/dports/games/omega/omega/
H A Dgen1.c106 case E_ASTRAL:
340 if (Level->environment != E_ASTRAL) {
562 else if ((i < 50) && (Current_Environment != E_ASTRAL)) { in install_specials()
589 else if (Current_Environment == E_ASTRAL) { in install_specials()
H A Dgen2.c19 if (Current_Environment != E_ASTRAL) {
375 if (Current_Environment == E_ASTRAL) in maze_level()
389 if (Current_Dungeon == E_ASTRAL) { in maze_level()
H A Dlev.c85 else if (monstertype == E_ASTRAL) nummonsters += 10;
125 case E_ASTRAL:
483 case E_ASTRAL: return(8); in difficulty()
H A Daux2.c1090 case E_ASTRAL:
1100 if (Current_Dungeon != E_ASTRAL) {
1107 Current_Dungeon = E_ASTRAL;
H A Dsite2.c819 change_environment(E_ASTRAL); in l_oracle()
866 change_environment(E_ASTRAL); in l_oracle()
H A Daux1.c13 Current_Environment == E_ASTRAL) in tunnelcheck()
88 case E_ASTRAL:
H A Dsave.c610 case E_ASTRAL: MaxDungeonLevels = ASTRALLEVELS; break;
800 case E_ASTRAL:
H A Ditemf3.c29 else if (Current_Environment == E_CIRCLE || Current_Environment == E_ASTRAL)
H A Dutil.c829 case E_ASTRAL: return(8); in difficulty()
H A Ddefs.h188 #define E_ASTRAL 9 macro
H A Deffect3.c584 if ((Current_Environment == E_CIRCLE || Current_Environment == E_ASTRAL) &&