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Searched refs:E_BURNING_HANDS (Results 1 – 4 of 4) sorted by relevance

/dports/games/avanor/avanor-0.5.8/magic/
H A Deffect.h52 E_BURNING_HANDS, enumerator
H A Deffect.cpp55 case E_BURNING_HANDS: in GetReq()
315 case E_BURNING_HANDS: in Make()
H A Dmagic.cpp77 spell_db[SPELL_BURNING_HANDS].effect = E_BURNING_HANDS; in SPELL_REC()
/dports/games/avanor/avanor-0.5.8/item/
H A Dxscroll.cpp30 SCROLL_REC("burning hands", E_BURNING_HANDS, SCROLL_BURNING_HANDS, 20, 100),