Searched refs:E_CIRCLE (Results 1 – 11 of 11) sorted by relevance
34 if (Current_Environment == E_CIRCLE) { in l_trap_siren()42 if ((Current_Environment == E_CIRCLE) || in l_trap_siren()
102 Level->environment = E_CIRCLE;
579 case E_ARENA: case E_ABYSS: case E_CIRCLE: case E_MANSION:829 case E_CIRCLE:
745 if (Current_Environment == E_CIRCLE) {
491 case E_CIRCLE: return(8); in difficulty()
29 else if (Current_Environment == E_CIRCLE || Current_Environment == E_ASTRAL)
809 change_environment(E_CIRCLE); in l_enter_circle()
837 case E_CIRCLE: return(8); in difficulty()
198 #define E_CIRCLE 19 macro
848 case E_CIRCLE:
584 if ((Current_Environment == E_CIRCLE || Current_Environment == E_ASTRAL) &&