Searched refs:E_WUMPUS (Results 1 – 1 of 1) sorted by relevance
24 E_WUMPUS, enumerator101 if (r->contents == E_WUMPUS) in distance_to_wumpus()108 if (r2->contents == E_WUMPUS) in distance_to_wumpus()261 w->contents = E_WUMPUS; in build_maze()449 if (r->contents == E_WUMPUS) in look_player()492 if ((!tp) && (r->contents != E_WUMPUS)) in shoot_player()519 else if (r->contents == E_WUMPUS) /* Shootin' at the wumpus, we are... */ in shoot_player()607 tr->contents = E_WUMPUS; in move_wumpus()