Searched refs:EncodingEmpire (Results 1 – 8 of 8) sorted by relevance
77 …IdsToSerialize( filtered_empire_ids, GetUniverse().EncodingEmpire()); in save()78 …sToSerialize( filtered_objects, GetUniverse().EncodingEmpire()); in save()79 …dObjectsToSerialize( filtered_damaged_object_ids, GetUniverse().EncodingEmpire()); in save()80 …yedObjectsToSerialize( filtered_destroyed_object_ids, GetUniverse().EncodingEmpire()); in save()81 …yedObjectKnowersToSerialize( filtered_destroyed_object_knowers, GetUniverse().EncodingEmpire()); in save()82 …ObjectVisibilityToSerialize( filtered_empire_object_visibility, GetUniverse().EncodingEmpire()); in save()83 …EventsToSerialize( filtered_combat_events, GetUniverse().EncodingEmpire()); in save()
267 GetLogsToSerialize(logs, GetUniverse().EncodingEmpire()); in serialize()
192 GetUniverse().EncodingEmpire() = empire_id; in GameStartMessage()208 GetUniverse().EncodingEmpire() = empire_id; in GameStartMessage()240 GetUniverse().EncodingEmpire() = empire_id; in GameStartMessage()263 GetUniverse().EncodingEmpire() = empire_id; in GameStartMessage()309 GetUniverse().EncodingEmpire() = empire_id; in GameStartMessage()332 GetUniverse().EncodingEmpire() = empire_id; in GameStartMessage()452 GetUniverse().EncodingEmpire() = empire_id; in TurnUpdateMessage()462 GetUniverse().EncodingEmpire() = empire_id; in TurnUpdateMessage()481 GetUniverse().EncodingEmpire() = empire_id; in TurnPartialUpdateMessage()485 GetUniverse().EncodingEmpire() = empire_id; in TurnPartialUpdateMessage()[all …]
139 GetUniverse().EncodingEmpire() == ALL_EMPIRES || in serialize()140 m_id == GetUniverse().EncodingEmpire(); in serialize()153 const Empire* encoding_empire = Empires().GetEmpire(GetUniverse().EncodingEmpire()); in serialize()268 GetDiplomaticMessagesToSerialize(messages, GetUniverse().EncodingEmpire()); in serialize()
403 species_homeworlds = GetSpeciesHomeworldsMap(GetUniverse().EncodingEmpire()); in serialize()404 empire_opinions = GetSpeciesEmpireOpinionsMap(GetUniverse().EncodingEmpire()); in serialize()405 other_species_opinions = GetSpeciesSpeciesOpinionsMap(GetUniverse().EncodingEmpire()); in serialize()406 species_object_populations =SpeciesObjectPopulations(GetUniverse().EncodingEmpire()); in serialize()407 species_ships_destroyed = SpeciesShipsDestroyed(GetUniverse().EncodingEmpire()); in serialize()
111 GetUniverse().EncodingEmpire() = ALL_EMPIRES; in SaveGame()338 GetUniverse().EncodingEmpire() = ALL_EMPIRES; in LoadGame()
369 int& EncodingEmpire();
2844 int& Universe::EncodingEmpire() in EncodingEmpire() function in Universe