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Searched refs:EndIslandGameState (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.h456 class EndIslandGameState : public GameState {
458 EndIslandGameState(int client_player) : GameState(client_player) { in EndIslandGameState() function
460 virtual ~EndIslandGameState() { in ~EndIslandGameState()
H A Dgamestate.cpp3398 void EndIslandGameState::reset() { in reset()
3403 void EndIslandGameState::draw() { in draw()
3509 void EndIslandGameState::mouseClick(int m_x,int m_y,bool m_left,bool m_middle,bool m_right,bool cli… in mouseClick()
3520 void EndIslandGameState::requestQuit(bool force_quit) { in requestQuit()
H A Dgame.cpp3385 gamestate = new EndIslandGameState(human_player); in setGameStateID()