Searched refs:EndIslandGameState (Results 1 – 3 of 3) sorted by relevance
456 class EndIslandGameState : public GameState {458 EndIslandGameState(int client_player) : GameState(client_player) { in EndIslandGameState() function460 virtual ~EndIslandGameState() { in ~EndIslandGameState()
3398 void EndIslandGameState::reset() { in reset()3403 void EndIslandGameState::draw() { in draw()3509 void EndIslandGameState::mouseClick(int m_x,int m_y,bool m_left,bool m_middle,bool m_right,bool cli… in mouseClick()3520 void EndIslandGameState::requestQuit(bool force_quit) { in requestQuit()
3385 gamestate = new EndIslandGameState(human_player); in setGameStateID()