/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | ldb_enemyaction.cpp | 24 &rpg::EnemyAction::kind, 31 &rpg::EnemyAction::basic, 38 &rpg::EnemyAction::skill_id, 45 &rpg::EnemyAction::enemy_id, 52 &rpg::EnemyAction::condition_type, 73 &rpg::EnemyAction::switch_id, 80 &rpg::EnemyAction::switch_on, 87 &rpg::EnemyAction::switch_on_id, 94 &rpg::EnemyAction::switch_off, 108 &rpg::EnemyAction::rating, [all …]
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H A D | rpg_enums.cpp | 69 constexpr decltype(EnemyAction::kKindTags) EnemyAction::kKindTags; 70 constexpr decltype(EnemyAction::kBasicTags) EnemyAction::kBasicTags; 71 constexpr decltype(EnemyAction::kConditionTypeTags) EnemyAction::kConditionTypeTags;
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H A D | rpg_enemyaction.cpp | 18 std::ostream& operator<<(std::ostream& os, const EnemyAction& obj) { in operator <<()
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H A D | fwd_struct_impl.h | 106 const char* const Struct<rpg::EnemyAction>::name; 108 Field<rpg::EnemyAction> const* Struct<rpg::EnemyAction>::fields[];
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H A D | ldb_enemy.cpp | 175 static TypedField<rpg::Enemy, std::vector<rpg::EnemyAction>> static_actions(
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | enemyai.cpp | 87 case lcf::rpg::EnemyAction::Basic_attack: in MakeBasicAction() 89 case lcf::rpg::EnemyAction::Basic_dual_attack: in MakeBasicAction() 91 case lcf::rpg::EnemyAction::Basic_defense: in MakeBasicAction() 93 case lcf::rpg::EnemyAction::Basic_observe: in MakeBasicAction() 95 case lcf::rpg::EnemyAction::Basic_charge: in MakeBasicAction() 99 case lcf::rpg::EnemyAction::Basic_escape: in MakeBasicAction() 101 case lcf::rpg::EnemyAction::Basic_nothing: in MakeBasicAction() 145 case lcf::rpg::EnemyAction::Kind_basic: in MakeAction() 147 case lcf::rpg::EnemyAction::Kind_skill: in MakeAction() 245 case lcf::rpg::EnemyAction::ConditionType_hp: in IsActionValid() [all …]
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | enemyai.cpp | 231 std::vector<lcf::rpg::EnemyAction> actions; in MakeActions() 288 …actions = MakeActions({{40, 0, lcf::rpg::EnemyAction::Basic_attack }, { 50, 0, lcf::rpg::EnemyActi… 293 …actions = MakeActions({{50, 0, lcf::rpg::EnemyAction::Basic_attack }, { 40, 0, lcf::rpg::EnemyActi… 298 …actions = MakeActions({{41, 0, lcf::rpg::EnemyAction::Basic_attack }, { 50, 0, lcf::rpg::EnemyActi… 304 …actions = MakeActions({{45, 0, lcf::rpg::EnemyAction::Basic_attack }, { 50, 0, lcf::rpg::EnemyActi… 310 …actions = MakeActions({{49, 0, lcf::rpg::EnemyAction::Basic_attack }, { 50, 0, lcf::rpg::EnemyActi… 322 …ns({{50, 0, lcf::rpg::EnemyAction::Basic_attack }, { 30, 0, lcf::rpg::EnemyAction::Basic_defense }… 337 …actions = MakeActions({{50, lcf::rpg::EnemyAction::Kind_skill, 0}, { 50, 0, lcf::rpg::EnemyAction:… 372 …actions = MakeActions({{50, lcf::rpg::EnemyAction::Kind_skill, 0}, { 50, 0, lcf::rpg::EnemyAction:… 378 …actions = MakeActions({{70, lcf::rpg::EnemyAction::Kind_skill, 0}, { 50, 0, lcf::rpg::EnemyAction:… [all …]
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | enemyaction.h | 27 class EnemyAction { 95 inline std::ostream& operator<<(std::ostream& os, EnemyAction::Kind code) { 99 inline std::ostream& operator<<(std::ostream& os, EnemyAction::Basic code) { 103 inline std::ostream& operator<<(std::ostream& os, EnemyAction::ConditionType code) { 108 inline bool operator==(const EnemyAction& l, const EnemyAction& r) { 124 inline bool operator!=(const EnemyAction& l, const EnemyAction& r) { 128 std::ostream& operator<<(std::ostream& os, const EnemyAction& obj); 131 void ForEachString(EnemyAction& obj, const F& f, const ParentCtx* parent_ctx = nullptr) {
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H A D | fwd.h | 35 class EnemyAction; variable
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H A D | enemy.h | 52 std::vector<EnemyAction> actions;
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | enums.csv | 100 EnemyAction,Kind,basic,0 101 EnemyAction,Kind,skill,1 103 EnemyAction,Basic,attack,0 104 EnemyAction,Basic,dual_attack,1 105 EnemyAction,Basic,defense,2 106 EnemyAction,Basic,observe,3 107 EnemyAction,Basic,charge,4 109 EnemyAction,Basic,escape,6 110 EnemyAction,Basic,nothing,7 115 EnemyAction,ConditionType,hp,4 [all …]
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H A D | structs.csv | 25 ldb,EnemyAction,,1
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H A D | fields.csv | 237 EnemyAction,skill_id,f,Ref<Skill>,0x03,1,0,0,Integer 238 EnemyAction,enemy_id,f,Ref<Enemy>,0x04,1,0,0,Integer 240 EnemyAction,condition_param1,f,Int32,0x06,0,0,0,Integer 241 EnemyAction,condition_param2,f,Int32,0x07,0,0,0,Integer 242 EnemyAction,switch_id,f,Ref<Switch>,0x08,1,0,0,Integer 243 EnemyAction,switch_on,f,Boolean,0x09,False,0,0,Flag 244 EnemyAction,switch_on_id,f,Ref<Switch>,0x0A,1,0,0,Integer 245 EnemyAction,switch_off,f,Boolean,0x0B,False,0,0,Flag 246 EnemyAction,switch_off_id,f,Ref<Switch>,0x0C,1,0,0,Integer 247 EnemyAction,rating,f,Int32,0x0D,50,0,0,Integer [all …]
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