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Searched refs:EnemyAction (Results 1 – 13 of 13) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dldb_enemyaction.cpp24 &rpg::EnemyAction::kind,
31 &rpg::EnemyAction::basic,
38 &rpg::EnemyAction::skill_id,
45 &rpg::EnemyAction::enemy_id,
52 &rpg::EnemyAction::condition_type,
73 &rpg::EnemyAction::switch_id,
80 &rpg::EnemyAction::switch_on,
87 &rpg::EnemyAction::switch_on_id,
94 &rpg::EnemyAction::switch_off,
108 &rpg::EnemyAction::rating,
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H A Drpg_enums.cpp69 constexpr decltype(EnemyAction::kKindTags) EnemyAction::kKindTags;
70 constexpr decltype(EnemyAction::kBasicTags) EnemyAction::kBasicTags;
71 constexpr decltype(EnemyAction::kConditionTypeTags) EnemyAction::kConditionTypeTags;
H A Drpg_enemyaction.cpp18 std::ostream& operator<<(std::ostream& os, const EnemyAction& obj) { in operator <<()
H A Dfwd_struct_impl.h106 const char* const Struct<rpg::EnemyAction>::name;
108 Field<rpg::EnemyAction> const* Struct<rpg::EnemyAction>::fields[];
H A Dldb_enemy.cpp175 static TypedField<rpg::Enemy, std::vector<rpg::EnemyAction>> static_actions(
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Denemyai.cpp87 case lcf::rpg::EnemyAction::Basic_attack: in MakeBasicAction()
89 case lcf::rpg::EnemyAction::Basic_dual_attack: in MakeBasicAction()
91 case lcf::rpg::EnemyAction::Basic_defense: in MakeBasicAction()
93 case lcf::rpg::EnemyAction::Basic_observe: in MakeBasicAction()
95 case lcf::rpg::EnemyAction::Basic_charge: in MakeBasicAction()
99 case lcf::rpg::EnemyAction::Basic_escape: in MakeBasicAction()
101 case lcf::rpg::EnemyAction::Basic_nothing: in MakeBasicAction()
145 case lcf::rpg::EnemyAction::Kind_basic: in MakeAction()
147 case lcf::rpg::EnemyAction::Kind_skill: in MakeAction()
245 case lcf::rpg::EnemyAction::ConditionType_hp: in IsActionValid()
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/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Denemyai.cpp231 std::vector<lcf::rpg::EnemyAction> actions; in MakeActions()
288 …actions = MakeActions({{40, 0, lcf::rpg::EnemyAction::Basic_attack }, { 50, 0, lcf::rpg::EnemyActi…
293 …actions = MakeActions({{50, 0, lcf::rpg::EnemyAction::Basic_attack }, { 40, 0, lcf::rpg::EnemyActi…
298 …actions = MakeActions({{41, 0, lcf::rpg::EnemyAction::Basic_attack }, { 50, 0, lcf::rpg::EnemyActi…
304 …actions = MakeActions({{45, 0, lcf::rpg::EnemyAction::Basic_attack }, { 50, 0, lcf::rpg::EnemyActi…
310 …actions = MakeActions({{49, 0, lcf::rpg::EnemyAction::Basic_attack }, { 50, 0, lcf::rpg::EnemyActi…
322 …ns({{50, 0, lcf::rpg::EnemyAction::Basic_attack }, { 30, 0, lcf::rpg::EnemyAction::Basic_defense }…
337 …actions = MakeActions({{50, lcf::rpg::EnemyAction::Kind_skill, 0}, { 50, 0, lcf::rpg::EnemyAction:…
372 …actions = MakeActions({{50, lcf::rpg::EnemyAction::Kind_skill, 0}, { 50, 0, lcf::rpg::EnemyAction:…
378 …actions = MakeActions({{70, lcf::rpg::EnemyAction::Kind_skill, 0}, { 50, 0, lcf::rpg::EnemyAction:…
[all …]
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Denemyaction.h27 class EnemyAction {
95 inline std::ostream& operator<<(std::ostream& os, EnemyAction::Kind code) {
99 inline std::ostream& operator<<(std::ostream& os, EnemyAction::Basic code) {
103 inline std::ostream& operator<<(std::ostream& os, EnemyAction::ConditionType code) {
108 inline bool operator==(const EnemyAction& l, const EnemyAction& r) {
124 inline bool operator!=(const EnemyAction& l, const EnemyAction& r) {
128 std::ostream& operator<<(std::ostream& os, const EnemyAction& obj);
131 void ForEachString(EnemyAction& obj, const F& f, const ParentCtx* parent_ctx = nullptr) {
H A Dfwd.h35 class EnemyAction; variable
H A Denemy.h52 std::vector<EnemyAction> actions;
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Denums.csv100 EnemyAction,Kind,basic,0
101 EnemyAction,Kind,skill,1
103 EnemyAction,Basic,attack,0
104 EnemyAction,Basic,dual_attack,1
105 EnemyAction,Basic,defense,2
106 EnemyAction,Basic,observe,3
107 EnemyAction,Basic,charge,4
109 EnemyAction,Basic,escape,6
110 EnemyAction,Basic,nothing,7
115 EnemyAction,ConditionType,hp,4
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H A Dstructs.csv25 ldb,EnemyAction,,1
H A Dfields.csv237 EnemyAction,skill_id,f,Ref<Skill>,0x03,1,0,0,Integer
238 EnemyAction,enemy_id,f,Ref<Enemy>,0x04,1,0,0,Integer
240 EnemyAction,condition_param1,f,Int32,0x06,0,0,0,Integer
241 EnemyAction,condition_param2,f,Int32,0x07,0,0,0,Integer
242 EnemyAction,switch_id,f,Ref<Switch>,0x08,1,0,0,Integer
243 EnemyAction,switch_on,f,Boolean,0x09,False,0,0,Flag
244 EnemyAction,switch_on_id,f,Ref<Switch>,0x0A,1,0,0,Integer
245 EnemyAction,switch_off,f,Boolean,0x0B,False,0,0,Flag
246 EnemyAction,switch_off_id,f,Ref<Switch>,0x0C,1,0,0,Integer
247 EnemyAction,rating,f,Int32,0x0D,50,0,0,Integer
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