Searched refs:EnvironDoorExitSound (Results 1 – 1 of 1) sorted by relevance
1930 class EnvironDoorExitSound : public SceneBase { class1932 …EnvironDoorExitSound(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticDa…1936 EnvironDoorExitSound::EnvironDoorExitSound(BuriedEngine *vm, Window *viewWindow, const LocationStat… in EnvironDoorExitSound() function in Buried::EnvironDoorExitSound1940 int EnvironDoorExitSound::postExitRoom(Window *viewWindow, const Location &newLocation) { in postExitRoom()2060 return new EnvironDoorExitSound(_vm, viewWindow, sceneStaticData, priorLocation); in constructFutureApartmentSceneObject()