/dports/games/avp/avp-20170505/src/avp/ |
H A D | avpview.c | 311 HeadOrientation.EulerX &= 4095; in ModifyHeadOrientation() 313 if(HeadOrientation.EulerX < 3072) in ModifyHeadOrientation() 314 HeadOrientation.EulerX = 3072; in ModifyHeadOrientation() 320 if(HeadOrientation.EulerX > 2048) in ModifyHeadOrientation() 326 if(HeadOrientation.EulerX > 4095) in ModifyHeadOrientation() 327 HeadOrientation.EulerX =0; in ModifyHeadOrientation() 335 if(HeadOrientation.EulerX < 0) in ModifyHeadOrientation() 336 HeadOrientation.EulerX =0; in ModifyHeadOrientation() 477 orientation.EulerX = (orientation.EulerX+GetSin((CloakingPhase/2+500)&4095)/512)&4095; in InteriorType_Body() 744 HeadOrientation.EulerX = 0; in InitCameraValues() [all …]
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H A D | bh_rubberduck.c | 173 dynPtr->AngVelocity.EulerX = (dynPtr->LinImpulse.vx/256); in RubberDuckBehaviour() 232 dynPtr->OrientEuler.EulerX = 0; in CreateFlamingDebris() 243 dynPtr->AngVelocity.EulerX = (((FastRandom()&2047)-1023))<<2; in CreateFlamingDebris()
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H A D | weapons.c | 2271 dynPtr->AngImpulse.EulerX += MUL_FIXED(rotation.EulerX,magnitudeOfForce); in HandleWeaponImpact() 2665 dynPtr->AngImpulse.EulerX += MUL_FIXED(rotation.EulerX,magnitudeOfForce); in HandleEffectsOfExplosion() 2883 if (dir.EulerX<0) dir.EulerX = 4096 + dir.EulerX; in PositionPlayersWeapon() 3146 if (weaponPtr->DirectionOffset.EulerX < 0) weaponPtr->DirectionOffset.EulerX = 0; in StateDependentMovement() 3151 if (weaponPtr->DirectionOffset.EulerX > 0) weaponPtr->DirectionOffset.EulerX = 0; in StateDependentMovement() 3488 rotationPtr->EulerX = 0; in CalculateTorque() 3605 rotationPtr->EulerX = 0; in CalculateTorqueAtPoint() 3654 rotationPtr->EulerX=DIV_FIXED(rotationPtr->EulerX, shapePtr->shaperadius); in CalculateTorqueAtPoint() 3885 …orient.EulerX = WideMul2NarrowDiv(startorient.EulerX, timeLeft, endorient.EulerX, timeDone, ONE_FI… in PredDiscThrowTrajectory() 5317 Minigun_HeadJolt.EulerX=0; in MinigunStartSpin() [all …]
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H A D | targeting.c | 121 judder.EulerX=(FastRandom()%twPtr->RecoilMaxXTilt)-twPtr->RecoilMaxXTilt/2; in CalculateWhereGunIsPointing() 123 judder.EulerX=0; in CalculateWhereGunIsPointing() 132 judder.EulerX=MUL_FIXED(judder.EulerX,(ONE_FIXED+(speed<<2))); in CalculateWhereGunIsPointing() 135 judder.EulerX&=wrap360; in CalculateWhereGunIsPointing()
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H A D | lighting.c | 491 HeadOrientation.EulerX = (FastRandom()%maxTilt)-halfTilt; in HandleLightElementSystem() 495 if (HeadOrientation.EulerX < 0) HeadOrientation.EulerX += 4096; in HandleLightElementSystem()
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H A D | bh_debri.c | 206 dynPtr->AngVelocity.EulerX = (FastRandom()&2047)-1024; in MakeDebris() 254 dynPtr->AngVelocity.EulerX = (FastRandom()&2047)-1024; in MakeDebris() 538 dynPtr->AngVelocity.EulerX=0; in AlienFragFun() 831 dynPtr->AngVelocity.EulerX = (((FastRandom()&2047)-1023))<<2; in MakeFragments() 892 dynPtr->AngVelocity.EulerX = (FastRandom()&2047)-1024; in MakeHierarchicalDebris() 1316 dynPtr->AngVelocity.EulerX = (FastRandom()&2047)-1024; in MakeHierarchicalDebris() 1336 dynPtr->AngVelocity.EulerX = 0; in MakeHierarchicalDebris() 1547 dynPtr->AngVelocity.EulerX=0; in HierarchicalFragmentBehaviour()
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H A D | player.c | 382 e.EulerX=0; in ChangeToMarine() 425 e.EulerX=0; in ChangeToPredator() 728 HeadOrientation.EulerX=ex; in MaintainPlayer() 837 HeadOrientation.EulerX = (FastRandom()%maxTilt)-halfTilt; in PlayerIsDamaged() 841 if (HeadOrientation.EulerX < 0) HeadOrientation.EulerX += 4096; in PlayerIsDamaged() 1128 deathTargetOrientation.EulerX = 0;//1024-(FastRandom()&255); in PlayerIsDead()
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H A D | bh_weap.c | 2981 dynPtr->OrientEuler.EulerX=PlayersWeapon.ObEuler.EulerX; 3264 if(spitOffset.EulerX<0) spitOffset.EulerX += 4096; 3954 eulr->EulerX=ArcTan(offsety,offsetz); 3955 eulr->EulerX&=wrap360; 3994 angle2=eulr->EulerX; 3999 eulr->EulerX=angle1; 4000 eulr->EulerX&=wrap360; 4002 eulr->EulerX-=(NormalFrameTime>>rate); 4003 eulr->EulerX&=wrap360; 4005 eulr->EulerX+=(NormalFrameTime>>rate); [all …]
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H A D | stratdef.c | 436 playerDynPtr->AngVelocity.EulerX = 0; in AddPreservedSBsToActiveList() 440 playerDynPtr->AngImpulse.EulerX = 0; in AddPreservedSBsToActiveList()
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H A D | bh_far.c | 747 dynPtr->OrientEuler.EulerX = 0; in LocateFarNPCInModule() 895 dynPtr->OrientEuler.EulerX = 0; in LocateFarNPCInAIModule()
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H A D | bonusabilities.c | 345 displayblock.ObEuler.EulerX=0; in RenderGrapplingHook()
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H A D | bh_spcl.c | 406 Player->ObStrategyBlock->DynPtr->OrientEuler.EulerX = 0; in XenoMorphRoomBehaviour()
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H A D | pmove.c | 814 dynPtr->AngVelocity.EulerX = 0; in ExecuteFreeMovement()
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H A D | inventry.c | 263 wdPtr->DirectionOffset.EulerX = 0; in InitialisePlayersInventory()
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H A D | bh_agun.c | 1389 e.EulerX=(MUL_FIXED(FastRandom()&0xffff,spread*2)-spread)&wrap360; in AGun_MaintainGun()
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H A D | hud.c | 1943 displayblock.ObEuler.EulerX=0; in DrawAlienTeeth()
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H A D | pvisible.c | 2224 toolsdata.orientation.EulerX=0; in CreateMultiplayerWeaponPickup()
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H A D | bh_alien.c | 2347 tda.starteuler.EulerX = 0; in LoadStrategy_Alien()
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/dports/games/avp/avp-20170505/src/ |
H A D | maths.c | 341 sx = GetSin(e->EulerX); in CreateEulerMatrix() 345 cx = GetCos(e->EulerX); in CreateEulerMatrix() 428 sx = GetSin(e->EulerX); in CreateEulerVector() 432 cx = GetCos(e->EulerX); in CreateEulerVector() 639 e2->EulerX=e1->EulerX; in CopyEuler() 984 e->EulerX = x; in MatrixToEuler() 1054 e->EulerX = 3072; in MatrixToEuler() 1056 e->EulerX = 1024; in MatrixToEuler() 1109 e->EulerX, in MatrixToEuler() 1272 e->EulerX = x; in MatrixToEuler2() [all …]
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H A D | kshape.c | 3540 textprint("X: %d\n", e.EulerX); in ShapeSpriteRPointsInstr() 3552 e.EulerX=0; in ShapeSpriteRPointsInstr() 6591 e.EulerX =0;
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | pldnet.c | 2188 if(previousOrient.EulerX!=sbPtr->DynPtr->OrientEuler.EulerX || in AddNetMsg_PlayerState() 2263 …LOCALASSERT((dynPtr->OrientEuler.EulerX >=0 )&&(dynPtr->OrientEuler.EulerX < 4096)); /* 9 bits of … in AddNetMsg_PlayerState() 3286 …LOCALASSERT((dynPtr->OrientEuler.EulerX >=0 )&&(dynPtr->OrientEuler.EulerX < 4096)); /* 9 bits of … in AddNetMsg_LocalObjectState() 4029 …LOCALASSERT((dynPtr->OrientEuler.EulerX >=0 )&&(dynPtr->OrientEuler.EulerX < 4096)); /* 9 bits of … in AddNetMsg_PlayerAutoGunState() 4354 messagePtr->xOrient = (orientation.EulerX>>NET_EULERSCALESHIFT); in AddNetMsg_PredatorLaserSights() 4808 …LOCALASSERT((dynPtr->OrientEuler.EulerX >=0 )&&(dynPtr->OrientEuler.EulerX < 4096)); /* 9 bits of … in AddNetMsg_AlienAIState() 5809 orientation.EulerX = (messagePtr->xOrient<<NET_EULERSCALESHIFT); in ProcessNetMsg_PlayerState() 6388 orientation.EulerX = (messagePtr->xOrient<<NET_EULERSCALESHIFT); in ProcessNetMsg_LocalObjectState() 6436 orientation.EulerX = (messagePtr->xOrient<<NET_EULERSCALESHIFT); in ProcessNetMsg_LocalObjectState() 7090 orientation.EulerX = (messagePtr->xOrient<<NET_EULERSCALESHIFT); in ProcessNetMsg_PlayerAutoGunState() [all …]
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H A D | objsetup.cpp | 1266 lstt->orientation.EulerX=lstt->orientation.EulerY=lstt->orientation.EulerZ=0; in add_linkswitch() 1351 lstt->orientation.EulerX=lstt->orientation.EulerY=lstt->orientation.EulerZ=0; in add_multitarget_linkswitch() 1478 bstt->orientation.EulerX=bstt->orientation.EulerY=bstt->orientation.EulerZ=0; in add_binswitch() 1557 bstt->orientation.EulerX=bstt->orientation.EulerY=bstt->orientation.EulerZ=0; in add_multiswitch() 2357 tda->starteuler.EulerX=0; in add_alien() 2427 euler.EulerX=0; in add_marine() 2823 att->orientation.EulerX=0; in add_autogun() 2880 tdx->starteuler.EulerX=0; in add_xenoborg() 3234 start_pos.orientation.EulerX=0; in setup_generators()
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/dports/misc/dartsim/dart-6.11.1/unittests/comprehensive/ |
H A D | test_Collision.cpp | 72 double EulerX); 143 double EulerX) in dropWithRotation() argument 161 dart::collision::fcl::setEulerZYX(rot, EulerZ, EulerY, EulerX); in dropWithRotation() 258 double EulerX = 3; in TEST_F() local 277 dart::collision::fcl::setEulerZYX(rot, EulerZ, EulerY, EulerX); in TEST_F()
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/dports/games/avp/avp-20170505/src/include/ |
H A D | prototyp.h | 90 int EulerX; member
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/dports/games/avp/avp-20170505/src/win95/ |
H A D | chnkload.cpp | 1818 Map->MapEuler.EulerX = -e.EulerX; in copy_to_module() 2998 mapblock->MapEuler.EulerX = e.EulerX; in copy_to_map6()
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