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Searched refs:EulerX (Results 1 – 25 of 31) sorted by relevance

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/dports/games/avp/avp-20170505/src/avp/
H A Davpview.c311 HeadOrientation.EulerX &= 4095; in ModifyHeadOrientation()
313 if(HeadOrientation.EulerX < 3072) in ModifyHeadOrientation()
314 HeadOrientation.EulerX = 3072; in ModifyHeadOrientation()
320 if(HeadOrientation.EulerX > 2048) in ModifyHeadOrientation()
326 if(HeadOrientation.EulerX > 4095) in ModifyHeadOrientation()
327 HeadOrientation.EulerX =0; in ModifyHeadOrientation()
335 if(HeadOrientation.EulerX < 0) in ModifyHeadOrientation()
336 HeadOrientation.EulerX =0; in ModifyHeadOrientation()
477 orientation.EulerX = (orientation.EulerX+GetSin((CloakingPhase/2+500)&4095)/512)&4095; in InteriorType_Body()
744 HeadOrientation.EulerX = 0; in InitCameraValues()
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H A Dbh_rubberduck.c173 dynPtr->AngVelocity.EulerX = (dynPtr->LinImpulse.vx/256); in RubberDuckBehaviour()
232 dynPtr->OrientEuler.EulerX = 0; in CreateFlamingDebris()
243 dynPtr->AngVelocity.EulerX = (((FastRandom()&2047)-1023))<<2; in CreateFlamingDebris()
H A Dweapons.c2271 dynPtr->AngImpulse.EulerX += MUL_FIXED(rotation.EulerX,magnitudeOfForce); in HandleWeaponImpact()
2665 dynPtr->AngImpulse.EulerX += MUL_FIXED(rotation.EulerX,magnitudeOfForce); in HandleEffectsOfExplosion()
2883 if (dir.EulerX<0) dir.EulerX = 4096 + dir.EulerX; in PositionPlayersWeapon()
3146 if (weaponPtr->DirectionOffset.EulerX < 0) weaponPtr->DirectionOffset.EulerX = 0; in StateDependentMovement()
3151 if (weaponPtr->DirectionOffset.EulerX > 0) weaponPtr->DirectionOffset.EulerX = 0; in StateDependentMovement()
3488 rotationPtr->EulerX = 0; in CalculateTorque()
3605 rotationPtr->EulerX = 0; in CalculateTorqueAtPoint()
3654 rotationPtr->EulerX=DIV_FIXED(rotationPtr->EulerX, shapePtr->shaperadius); in CalculateTorqueAtPoint()
3885 …orient.EulerX = WideMul2NarrowDiv(startorient.EulerX, timeLeft, endorient.EulerX, timeDone, ONE_FI… in PredDiscThrowTrajectory()
5317 Minigun_HeadJolt.EulerX=0; in MinigunStartSpin()
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H A Dtargeting.c121 judder.EulerX=(FastRandom()%twPtr->RecoilMaxXTilt)-twPtr->RecoilMaxXTilt/2; in CalculateWhereGunIsPointing()
123 judder.EulerX=0; in CalculateWhereGunIsPointing()
132 judder.EulerX=MUL_FIXED(judder.EulerX,(ONE_FIXED+(speed<<2))); in CalculateWhereGunIsPointing()
135 judder.EulerX&=wrap360; in CalculateWhereGunIsPointing()
H A Dlighting.c491 HeadOrientation.EulerX = (FastRandom()%maxTilt)-halfTilt; in HandleLightElementSystem()
495 if (HeadOrientation.EulerX < 0) HeadOrientation.EulerX += 4096; in HandleLightElementSystem()
H A Dbh_debri.c206 dynPtr->AngVelocity.EulerX = (FastRandom()&2047)-1024; in MakeDebris()
254 dynPtr->AngVelocity.EulerX = (FastRandom()&2047)-1024; in MakeDebris()
538 dynPtr->AngVelocity.EulerX=0; in AlienFragFun()
831 dynPtr->AngVelocity.EulerX = (((FastRandom()&2047)-1023))<<2; in MakeFragments()
892 dynPtr->AngVelocity.EulerX = (FastRandom()&2047)-1024; in MakeHierarchicalDebris()
1316 dynPtr->AngVelocity.EulerX = (FastRandom()&2047)-1024; in MakeHierarchicalDebris()
1336 dynPtr->AngVelocity.EulerX = 0; in MakeHierarchicalDebris()
1547 dynPtr->AngVelocity.EulerX=0; in HierarchicalFragmentBehaviour()
H A Dplayer.c382 e.EulerX=0; in ChangeToMarine()
425 e.EulerX=0; in ChangeToPredator()
728 HeadOrientation.EulerX=ex; in MaintainPlayer()
837 HeadOrientation.EulerX = (FastRandom()%maxTilt)-halfTilt; in PlayerIsDamaged()
841 if (HeadOrientation.EulerX < 0) HeadOrientation.EulerX += 4096; in PlayerIsDamaged()
1128 deathTargetOrientation.EulerX = 0;//1024-(FastRandom()&255); in PlayerIsDead()
H A Dbh_weap.c2981 dynPtr->OrientEuler.EulerX=PlayersWeapon.ObEuler.EulerX;
3264 if(spitOffset.EulerX<0) spitOffset.EulerX += 4096;
3954 eulr->EulerX=ArcTan(offsety,offsetz);
3955 eulr->EulerX&=wrap360;
3994 angle2=eulr->EulerX;
3999 eulr->EulerX=angle1;
4000 eulr->EulerX&=wrap360;
4002 eulr->EulerX-=(NormalFrameTime>>rate);
4003 eulr->EulerX&=wrap360;
4005 eulr->EulerX+=(NormalFrameTime>>rate);
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H A Dstratdef.c436 playerDynPtr->AngVelocity.EulerX = 0; in AddPreservedSBsToActiveList()
440 playerDynPtr->AngImpulse.EulerX = 0; in AddPreservedSBsToActiveList()
H A Dbh_far.c747 dynPtr->OrientEuler.EulerX = 0; in LocateFarNPCInModule()
895 dynPtr->OrientEuler.EulerX = 0; in LocateFarNPCInAIModule()
H A Dbonusabilities.c345 displayblock.ObEuler.EulerX=0; in RenderGrapplingHook()
H A Dbh_spcl.c406 Player->ObStrategyBlock->DynPtr->OrientEuler.EulerX = 0; in XenoMorphRoomBehaviour()
H A Dpmove.c814 dynPtr->AngVelocity.EulerX = 0; in ExecuteFreeMovement()
H A Dinventry.c263 wdPtr->DirectionOffset.EulerX = 0; in InitialisePlayersInventory()
H A Dbh_agun.c1389 e.EulerX=(MUL_FIXED(FastRandom()&0xffff,spread*2)-spread)&wrap360; in AGun_MaintainGun()
H A Dhud.c1943 displayblock.ObEuler.EulerX=0; in DrawAlienTeeth()
H A Dpvisible.c2224 toolsdata.orientation.EulerX=0; in CreateMultiplayerWeaponPickup()
H A Dbh_alien.c2347 tda.starteuler.EulerX = 0; in LoadStrategy_Alien()
/dports/games/avp/avp-20170505/src/
H A Dmaths.c341 sx = GetSin(e->EulerX); in CreateEulerMatrix()
345 cx = GetCos(e->EulerX); in CreateEulerMatrix()
428 sx = GetSin(e->EulerX); in CreateEulerVector()
432 cx = GetCos(e->EulerX); in CreateEulerVector()
639 e2->EulerX=e1->EulerX; in CopyEuler()
984 e->EulerX = x; in MatrixToEuler()
1054 e->EulerX = 3072; in MatrixToEuler()
1056 e->EulerX = 1024; in MatrixToEuler()
1109 e->EulerX, in MatrixToEuler()
1272 e->EulerX = x; in MatrixToEuler2()
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H A Dkshape.c3540 textprint("X: %d\n", e.EulerX); in ShapeSpriteRPointsInstr()
3552 e.EulerX=0; in ShapeSpriteRPointsInstr()
6591 e.EulerX =0;
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldnet.c2188 if(previousOrient.EulerX!=sbPtr->DynPtr->OrientEuler.EulerX || in AddNetMsg_PlayerState()
2263 …LOCALASSERT((dynPtr->OrientEuler.EulerX >=0 )&&(dynPtr->OrientEuler.EulerX < 4096)); /* 9 bits of … in AddNetMsg_PlayerState()
3286 …LOCALASSERT((dynPtr->OrientEuler.EulerX >=0 )&&(dynPtr->OrientEuler.EulerX < 4096)); /* 9 bits of … in AddNetMsg_LocalObjectState()
4029 …LOCALASSERT((dynPtr->OrientEuler.EulerX >=0 )&&(dynPtr->OrientEuler.EulerX < 4096)); /* 9 bits of … in AddNetMsg_PlayerAutoGunState()
4354 messagePtr->xOrient = (orientation.EulerX>>NET_EULERSCALESHIFT); in AddNetMsg_PredatorLaserSights()
4808 …LOCALASSERT((dynPtr->OrientEuler.EulerX >=0 )&&(dynPtr->OrientEuler.EulerX < 4096)); /* 9 bits of … in AddNetMsg_AlienAIState()
5809 orientation.EulerX = (messagePtr->xOrient<<NET_EULERSCALESHIFT); in ProcessNetMsg_PlayerState()
6388 orientation.EulerX = (messagePtr->xOrient<<NET_EULERSCALESHIFT); in ProcessNetMsg_LocalObjectState()
6436 orientation.EulerX = (messagePtr->xOrient<<NET_EULERSCALESHIFT); in ProcessNetMsg_LocalObjectState()
7090 orientation.EulerX = (messagePtr->xOrient<<NET_EULERSCALESHIFT); in ProcessNetMsg_PlayerAutoGunState()
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H A Dobjsetup.cpp1266 lstt->orientation.EulerX=lstt->orientation.EulerY=lstt->orientation.EulerZ=0; in add_linkswitch()
1351 lstt->orientation.EulerX=lstt->orientation.EulerY=lstt->orientation.EulerZ=0; in add_multitarget_linkswitch()
1478 bstt->orientation.EulerX=bstt->orientation.EulerY=bstt->orientation.EulerZ=0; in add_binswitch()
1557 bstt->orientation.EulerX=bstt->orientation.EulerY=bstt->orientation.EulerZ=0; in add_multiswitch()
2357 tda->starteuler.EulerX=0; in add_alien()
2427 euler.EulerX=0; in add_marine()
2823 att->orientation.EulerX=0; in add_autogun()
2880 tdx->starteuler.EulerX=0; in add_xenoborg()
3234 start_pos.orientation.EulerX=0; in setup_generators()
/dports/misc/dartsim/dart-6.11.1/unittests/comprehensive/
H A Dtest_Collision.cpp72 double EulerX);
143 double EulerX) in dropWithRotation() argument
161 dart::collision::fcl::setEulerZYX(rot, EulerZ, EulerY, EulerX); in dropWithRotation()
258 double EulerX = 3; in TEST_F() local
277 dart::collision::fcl::setEulerZYX(rot, EulerZ, EulerY, EulerX); in TEST_F()
/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h90 int EulerX; member
/dports/games/avp/avp-20170505/src/win95/
H A Dchnkload.cpp1818 Map->MapEuler.EulerX = -e.EulerX; in copy_to_module()
2998 mapblock->MapEuler.EulerX = e.EulerX; in copy_to_map6()

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