Searched refs:EventGridLaunchScene (Results 1 – 7 of 7) sorted by relevance
42 const char* EventGridLaunchScene::prettyName = "grid:launch_scene";110 return EventGridLaunchScene::prettyName; in getPrettyName()
628 class EventGridLaunchScene : public EventBase class637 return sizeof(EventGridLaunchScene); in size()647 EventGridLaunchScene() {}; in EventGridLaunchScene() function in EventGridLaunchScene648 EventGridLaunchScene(int s): scene(s) {} in EventGridLaunchScene() function in EventGridLaunchScene
263 if ( availableRead >= sizeof(EventGridLaunchScene) ) { in handleGuiEvents()264 EventGridLaunchScene ev; in handleGuiEvents()265 jack_ringbuffer_read( rbToGui, (char*)&ev, sizeof(EventGridLaunchScene) ); in handleGuiEvents()
853 EventGridLaunchScene e( 0 ); in keyboardHandler()857 EventGridLaunchScene e( 1 ); in keyboardHandler()861 EventGridLaunchScene e( 2 ); in keyboardHandler()865 EventGridLaunchScene e( 3 ); in keyboardHandler()
200 EventGridLaunchScene ev; in handleDspEvents()201 jack_ringbuffer_read( rbToDsp, (char*)&ev, sizeof(EventGridLaunchScene) ); in handleDspEvents()
118 EventGridLaunchScene e( scene ); in launchScene()
341 EventGridLaunchScene e( clipNum ); in handle()