Searched refs:Evil_Switch_SBname (Results 1 – 1 of 1) sorted by relevance
1836 … char Evil_Switch_SBname[] = {0x46,0xb9,0x01,0xf0,0x63,0xe4,0x56,0x0,}; in InanimateObjectIsDamaged() local1838 … evil_switch_SBPtr=FindSBWithName(Evil_Switch_SBname); in InanimateObjectIsDamaged()