/dports/games/penguin-command/penguin-command-1.6.11/src/ |
H A D | explosion.c | 23 This=&Explosion[ExplosionCount]; in CreateExplosion() 38 rad=Explosion[i].rad; in HandleExplosion() 39 Explosion[i].oldrad=Explosion[i].rad; in HandleExplosion() 43 MissileCollision(Explosion[i].x,Explosion[i].y,rad); in HandleExplosion() 44 BombCollision(Explosion[i].x,Explosion[i].y,rad); in HandleExplosion() 49 Explosion[i]=Explosion[ExplosionCount-1]; in HandleExplosion() 64 rad=Explosion[i].rad; in DrawExplosion() 85 SDL_BlitSurface(BackBuffer, &Explosion[i].Restore, Screen, &Explosion[i].Restore); in UndrawExplosion() 94 if ((Explosion[i].y>y)&&(Explosion[i].y<y+MENACE_RANGE)) in Menace() 95 if ((Explosion[i].x+MENACE_RANGE>x)&&(Explosion[i].x-MENACE_RANGE<x)) { in Menace() [all …]
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/ |
H A D | Explosion.cpp | 36 Explosion::Explosion(const std::string& name, int layer, in Explosion() function in Solarus::Explosion 56 EntityType Explosion::get_type() const { in get_type() 63 void Explosion::update() { in update() 79 void Explosion::notify_sprite_frame_changed(Sprite& /* sprite */, const std::string& /* animation *… in notify_sprite_frame_changed() 90 void Explosion::notify_collision( in notify_collision() 104 void Explosion::notify_collision_with_switch(Switch& sw, Sprite& /* sprite_overlapping */) { in notify_collision_with_switch() 115 void Explosion::notify_collision_with_crystal(Crystal& crystal, Sprite& /* sprite_overlapping */) { in notify_collision_with_crystal() 125 void Explosion::notify_collision_with_sensor(Sensor& sensor, CollisionMode collision_mode) { in notify_collision_with_sensor() 135 void Explosion::notify_collision_with_enemy(Enemy& enemy, Sprite& /* this_sprite */, Sprite& enemy_… in notify_collision_with_enemy() 148 void Explosion::try_attack_enemy(Enemy& enemy, Sprite& enemy_sprite) { in try_attack_enemy() [all …]
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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | Explosion.cpp | 31 Explosion::Explosion(Position position, int startFrame, bool big, bool hit) : _position(position), … in Explosion() function in OpenXcom::Explosion 39 Explosion::~Explosion() in ~Explosion() 48 bool Explosion::animate() in animate() 65 Position Explosion::getPosition() const in getPosition() 74 int Explosion::getCurrentFrame() const in getCurrentFrame() 83 bool Explosion::isBig() const in isBig() 92 bool Explosion::isHit() const in isHit()
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H A D | Explosion.h | 31 class Explosion 39 Explosion(Position _position, int startFrame, bool big, bool hit = false); 41 ~Explosion();
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/dports/games/battletanks/btanks-0.9.8083/objects/ |
H A D | explosion.cpp | 42 class Explosion : public Object { class 45 Object* clone() const { return new Explosion(*this); } in clone() 71 void Explosion::damageMap() const { in damageMap() 79 void Explosion::tick(const float dt) { in tick() 99 void Explosion::on_spawn() { in on_spawn() 188 REGISTER_OBJECT("explosion", Explosion, ()); 189 REGISTER_OBJECT("nuke-explosion", Explosion, ()); 190 REGISTER_OBJECT("cannon-explosion", Explosion, ()); 191 REGISTER_OBJECT("mortar-explosion", Explosion, ()); 192 REGISTER_OBJECT("grenade-explosion", Explosion, ()); [all …]
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/dports/games/xblast/xblast-2.10.4/ |
H A D | bomb.h | 130 } Explosion; typedef 136 typedef void (*XBBombClickFunc) (Explosion *); 166 extern void BombClickNone (Explosion * bomb); 168 extern void BombClickInitial (Explosion * bomb); 169 extern void BombClickThru (Explosion * bomb); 170 extern void BombClickSnooker (Explosion * bomb); 171 extern void BombClickContact (Explosion * bomb); 172 extern void BombClickClockwise (Explosion * bomb); 174 extern void BombClickRandomdir (Explosion * bomb); 175 extern void BombClickRebound (Explosion * bomb); [all …]
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H A D | bomb.c | 765 Explosion *hilf; in DelExplosion() 1210 Explosion *ptr; in DoBombs() 1506 Explosion *ptr; in StopPlayersBombs() 1529 Explosion *ptr; in IgnitePlayersBombs() 1550 Explosion *ptr; in IgniteAllBombs() 1568 Explosion *ptr; in IgniteBombs() 1946 newExpl = (Explosion *) calloc (1, sizeof (Explosion)); in NewExplosion() 2139 Explosion *ptr; in StunPlayers() 2228 Explosion *ptr; in MoveBomb() 2253 Explosion *ptr; in CheckDistribExpl() [all …]
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | Explosion.cpp | 29 Explosion::Explosion() in Explosion() function in Explosion 38 Explosion::Explosion(Uint32 explosionID, const Coord& position, int house) in Explosion() function in Explosion 47 Explosion::Explosion(InputStream& stream) in Explosion() function in Explosion 59 Explosion::~Explosion() in ~Explosion() 64 void Explosion::init() in init() 133 void Explosion::save(OutputStream& stream) const in save() 143 void Explosion::blitToScreen() const in blitToScreen() 159 void Explosion::update() in update()
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H A D | SoundPlayer.cpp | 42 Mix_GroupChannels( 6, 8, static_cast<int>(ChannelGroup::Explosion)); in SoundPlayer() 115 ChannelGroup::Explosion, // Sound_ExplosionGas in playSound() 116 ChannelGroup::Explosion, // Sound_ExplosionTiny in playSound() 117 ChannelGroup::Explosion, // Sound_ExplosionSmall in playSound() 118 ChannelGroup::Explosion, // Sound_ExplosionMedium in playSound() 119 ChannelGroup::Explosion, // Sound_ExplosionLarge in playSound() 124 ChannelGroup::Explosion, // Sound_Bloom in playSound()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/ |
H A D | explosion.hpp | 26 class Explosion final : public MovingSprite class 30 Explosion(const Vector& pos, float push_strength, int num_particles=100); 31 Explosion(const ReaderMapping& reader); 59 Explosion(const Explosion&) = delete; 60 Explosion& operator=(const Explosion&) = delete;
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H A D | explosion.cpp | 30 Explosion::Explosion(const Vector& pos, float p_push_strength, in Explosion() function in Explosion 46 Explosion::Explosion(const ReaderMapping& reader) : in Explosion() function in Explosion 61 Explosion::explode() in explode() 123 Explosion::update(float ) in update() 138 Explosion::draw(DrawingContext& context) in draw() 145 Explosion::collision(GameObject& other, const CollisionHit& ) in collision()
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/dports/games/wop/wop-0.4.3/src/ |
H A D | explosion.cpp | 18 Explosion::Explosion() in Explosion() function in Explosion 28 void Explosion::setSize( const Sint32 size ) in setSize() 62 void Explosion::update() in update() 76 void Explosion::serialize( Uint8*& bufferPointer ) const in serialize() 89 END_OBJECT_SERIALIZED_SIZE_CHECK( bufferPointer, Explosion ); in serialize() 94 void Explosion::deserialize( Uint8*& bufferPointer ) in deserialize() 107 Uint32 Explosion::getSerializeBufferSize() const in getSerializeBufferSize()
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H A D | explosion.hpp | 12 class Explosion : public NonCollidableObject class 16 Explosion(); 17 ~Explosion() {} in ~Explosion()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | Explosion.h | 27 class Explosion 30 Explosion(); 31 Explosion(Uint32 explosionID, const Coord& position, int house = HOUSE_HARKONNEN); 32 explicit Explosion(InputStream& stream); 33 ~Explosion();
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/dports/games/alienblaster/alienblaster/src/ |
H A D | explosion.cc | 27 Explosion::Explosion(string fn, const Vector2D &position, in Explosion() function in Explosion 61 Explosion::~Explosion() {} in ~Explosion() 63 void Explosion::update( int dT ) { in update() 73 void Explosion::drawAirExplosion(SDL_Surface *screen) { in drawAirExplosion() 92 void Explosion::drawGroundExplosion(SDL_Surface *screen) { in drawGroundExplosion()
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H A D | explosions.cc | 29 vector<Explosion *>::iterator i; in ~Explosions() 35 void Explosions::addExplosion(Explosion *explosion) { in addExplosion() 42 vector<Explosion *>::iterator i; in drawAirExplosions() 49 vector<Explosion *>::iterator i; in drawGroundExplosions() 56 vector<Explosion *>::iterator i; in updateExplosions()
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H A D | explosions.h | 26 class Explosion; variable 30 vector<Explosion *> explosions; 38 void addExplosion( Explosion *explosion );
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H A D | explosion.h | 28 class Explosion { 55 Explosion(string fn, const Vector2D &position, 57 ~Explosion();
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/ |
H A D | explosion.cpp | 37 Explosion::Explosion(const Vec3& coord, const char* explosion_sound, const char * particle_file) in Explosion() function in Explosion 74 Explosion::~Explosion() in ~Explosion() 89 bool Explosion::updateAndDelete(int ticks) in updateAndDelete()
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H A D | explosion.hpp | 40 class Explosion : public HitSFX class 50 Explosion(const Vec3& coord, const char* explosion_sound, const char * particle_file ); 51 ~Explosion();
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/dports/devel/allegro5/allegro5-5.2.7.0/demos/cosmic_protector/src/ |
H A D | Explosion.cpp | 3 bool Explosion::logic(int step) in logic() 16 void Explosion::render(int offx, int offy) in render() 32 Explosion::Explosion(float x, float y, bool big) in Explosion() function in Explosion
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/dports/games/openra/OpenRA-release-20200503/mods/ra/weapons/ |
H A D | explosions.yaml | 1 ^Explosion: 27 Inherits: ^Explosion 48 Inherits: ^Explosion 57 Inherits: ^Explosion 72 Inherits: ^Explosion 79 Inherits: ^Explosion 87 Inherits: ^Explosion 95 Inherits: ^Explosion 103 Inherits: ^Explosion 134 Inherits: ^Explosion
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/dports/games/xpilot/xpilot-4.5.5/lib/ |
H A D | sounds | 12 destroy_ball Explosion.au 23 explode_ball Explosion.au 42 player_explosion Explosion.au|bus_vaporize2.au|ren-scream.au 43 player_hit_cannon Explosion.au|ren-scream.au 45 player_hit_mine Explosion.au|yeeeeeee.au 47 player_hit_wall Explosion.au|bus_vaporize2.au|ren-scream.au
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/dports/games/xgalaga++/xgalaga++-0.9/ |
H A D | explosion.cc | 10 Explosion::Explosion(Coord pos, Coord speed, XColor color, int duration) in Explosion() function in Explosion 33 void Explosion::Move() in Move() 58 void Explosion::DrawAll(X11::Color color) const in DrawAll()
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/dports/games/warmux/warmux-11.04/src/weapon/ |
H A D | gnu.cpp | 53 virtual void Explosion(); 81 Explosion(); in Refresh() 130 void Gnu::Explosion() in Explosion() function in Gnu 132 WeaponProjectile::Explosion(); in Explosion() 203 current_gnu->Explosion(); in StopShooting()
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