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Searched refs:Explosion (Results 1 – 25 of 776) sorted by relevance

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/dports/games/penguin-command/penguin-command-1.6.11/src/
H A Dexplosion.c23 This=&Explosion[ExplosionCount]; in CreateExplosion()
38 rad=Explosion[i].rad; in HandleExplosion()
39 Explosion[i].oldrad=Explosion[i].rad; in HandleExplosion()
43 MissileCollision(Explosion[i].x,Explosion[i].y,rad); in HandleExplosion()
44 BombCollision(Explosion[i].x,Explosion[i].y,rad); in HandleExplosion()
49 Explosion[i]=Explosion[ExplosionCount-1]; in HandleExplosion()
64 rad=Explosion[i].rad; in DrawExplosion()
85 SDL_BlitSurface(BackBuffer, &Explosion[i].Restore, Screen, &Explosion[i].Restore); in UndrawExplosion()
94 if ((Explosion[i].y>y)&&(Explosion[i].y<y+MENACE_RANGE)) in Menace()
95 if ((Explosion[i].x+MENACE_RANGE>x)&&(Explosion[i].x-MENACE_RANGE<x)) { in Menace()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DExplosion.cpp36 Explosion::Explosion(const std::string& name, int layer, in Explosion() function in Solarus::Explosion
56 EntityType Explosion::get_type() const { in get_type()
63 void Explosion::update() { in update()
79 void Explosion::notify_sprite_frame_changed(Sprite& /* sprite */, const std::string& /* animation *… in notify_sprite_frame_changed()
90 void Explosion::notify_collision( in notify_collision()
104 void Explosion::notify_collision_with_switch(Switch& sw, Sprite& /* sprite_overlapping */) { in notify_collision_with_switch()
115 void Explosion::notify_collision_with_crystal(Crystal& crystal, Sprite& /* sprite_overlapping */) { in notify_collision_with_crystal()
125 void Explosion::notify_collision_with_sensor(Sensor& sensor, CollisionMode collision_mode) { in notify_collision_with_sensor()
135 void Explosion::notify_collision_with_enemy(Enemy& enemy, Sprite& /* this_sprite */, Sprite& enemy_… in notify_collision_with_enemy()
148 void Explosion::try_attack_enemy(Enemy& enemy, Sprite& enemy_sprite) { in try_attack_enemy()
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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DExplosion.cpp31 Explosion::Explosion(Position position, int startFrame, bool big, bool hit) : _position(position), … in Explosion() function in OpenXcom::Explosion
39 Explosion::~Explosion() in ~Explosion()
48 bool Explosion::animate() in animate()
65 Position Explosion::getPosition() const in getPosition()
74 int Explosion::getCurrentFrame() const in getCurrentFrame()
83 bool Explosion::isBig() const in isBig()
92 bool Explosion::isHit() const in isHit()
H A DExplosion.h31 class Explosion
39 Explosion(Position _position, int startFrame, bool big, bool hit = false);
41 ~Explosion();
/dports/games/battletanks/btanks-0.9.8083/objects/
H A Dexplosion.cpp42 class Explosion : public Object { class
45 Object* clone() const { return new Explosion(*this); } in clone()
71 void Explosion::damageMap() const { in damageMap()
79 void Explosion::tick(const float dt) { in tick()
99 void Explosion::on_spawn() { in on_spawn()
188 REGISTER_OBJECT("explosion", Explosion, ());
189 REGISTER_OBJECT("nuke-explosion", Explosion, ());
190 REGISTER_OBJECT("cannon-explosion", Explosion, ());
191 REGISTER_OBJECT("mortar-explosion", Explosion, ());
192 REGISTER_OBJECT("grenade-explosion", Explosion, ());
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/dports/games/xblast/xblast-2.10.4/
H A Dbomb.h130 } Explosion; typedef
136 typedef void (*XBBombClickFunc) (Explosion *);
166 extern void BombClickNone (Explosion * bomb);
168 extern void BombClickInitial (Explosion * bomb);
169 extern void BombClickThru (Explosion * bomb);
170 extern void BombClickSnooker (Explosion * bomb);
171 extern void BombClickContact (Explosion * bomb);
172 extern void BombClickClockwise (Explosion * bomb);
174 extern void BombClickRandomdir (Explosion * bomb);
175 extern void BombClickRebound (Explosion * bomb);
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H A Dbomb.c765 Explosion *hilf; in DelExplosion()
1210 Explosion *ptr; in DoBombs()
1506 Explosion *ptr; in StopPlayersBombs()
1529 Explosion *ptr; in IgnitePlayersBombs()
1550 Explosion *ptr; in IgniteAllBombs()
1568 Explosion *ptr; in IgniteBombs()
1946 newExpl = (Explosion *) calloc (1, sizeof (Explosion)); in NewExplosion()
2139 Explosion *ptr; in StunPlayers()
2228 Explosion *ptr; in MoveBomb()
2253 Explosion *ptr; in CheckDistribExpl()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DExplosion.cpp29 Explosion::Explosion() in Explosion() function in Explosion
38 Explosion::Explosion(Uint32 explosionID, const Coord& position, int house) in Explosion() function in Explosion
47 Explosion::Explosion(InputStream& stream) in Explosion() function in Explosion
59 Explosion::~Explosion() in ~Explosion()
64 void Explosion::init() in init()
133 void Explosion::save(OutputStream& stream) const in save()
143 void Explosion::blitToScreen() const in blitToScreen()
159 void Explosion::update() in update()
H A DSoundPlayer.cpp42 Mix_GroupChannels( 6, 8, static_cast<int>(ChannelGroup::Explosion)); in SoundPlayer()
115 ChannelGroup::Explosion, // Sound_ExplosionGas in playSound()
116 ChannelGroup::Explosion, // Sound_ExplosionTiny in playSound()
117 ChannelGroup::Explosion, // Sound_ExplosionSmall in playSound()
118 ChannelGroup::Explosion, // Sound_ExplosionMedium in playSound()
119 ChannelGroup::Explosion, // Sound_ExplosionLarge in playSound()
124 ChannelGroup::Explosion, // Sound_Bloom in playSound()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Dexplosion.hpp26 class Explosion final : public MovingSprite class
30 Explosion(const Vector& pos, float push_strength, int num_particles=100);
31 Explosion(const ReaderMapping& reader);
59 Explosion(const Explosion&) = delete;
60 Explosion& operator=(const Explosion&) = delete;
H A Dexplosion.cpp30 Explosion::Explosion(const Vector& pos, float p_push_strength, in Explosion() function in Explosion
46 Explosion::Explosion(const ReaderMapping& reader) : in Explosion() function in Explosion
61 Explosion::explode() in explode()
123 Explosion::update(float ) in update()
138 Explosion::draw(DrawingContext& context) in draw()
145 Explosion::collision(GameObject& other, const CollisionHit& ) in collision()
/dports/games/wop/wop-0.4.3/src/
H A Dexplosion.cpp18 Explosion::Explosion() in Explosion() function in Explosion
28 void Explosion::setSize( const Sint32 size ) in setSize()
62 void Explosion::update() in update()
76 void Explosion::serialize( Uint8*& bufferPointer ) const in serialize()
89 END_OBJECT_SERIALIZED_SIZE_CHECK( bufferPointer, Explosion ); in serialize()
94 void Explosion::deserialize( Uint8*& bufferPointer ) in deserialize()
107 Uint32 Explosion::getSerializeBufferSize() const in getSerializeBufferSize()
H A Dexplosion.hpp12 class Explosion : public NonCollidableObject class
16 Explosion();
17 ~Explosion() {} in ~Explosion()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DExplosion.h27 class Explosion
30 Explosion();
31 Explosion(Uint32 explosionID, const Coord& position, int house = HOUSE_HARKONNEN);
32 explicit Explosion(InputStream& stream);
33 ~Explosion();
/dports/games/alienblaster/alienblaster/src/
H A Dexplosion.cc27 Explosion::Explosion(string fn, const Vector2D &position, in Explosion() function in Explosion
61 Explosion::~Explosion() {} in ~Explosion()
63 void Explosion::update( int dT ) { in update()
73 void Explosion::drawAirExplosion(SDL_Surface *screen) { in drawAirExplosion()
92 void Explosion::drawGroundExplosion(SDL_Surface *screen) { in drawGroundExplosion()
H A Dexplosions.cc29 vector<Explosion *>::iterator i; in ~Explosions()
35 void Explosions::addExplosion(Explosion *explosion) { in addExplosion()
42 vector<Explosion *>::iterator i; in drawAirExplosions()
49 vector<Explosion *>::iterator i; in drawGroundExplosions()
56 vector<Explosion *>::iterator i; in updateExplosions()
H A Dexplosions.h26 class Explosion; variable
30 vector<Explosion *> explosions;
38 void addExplosion( Explosion *explosion );
H A Dexplosion.h28 class Explosion {
55 Explosion(string fn, const Vector2D &position,
57 ~Explosion();
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/
H A Dexplosion.cpp37 Explosion::Explosion(const Vec3& coord, const char* explosion_sound, const char * particle_file) in Explosion() function in Explosion
74 Explosion::~Explosion() in ~Explosion()
89 bool Explosion::updateAndDelete(int ticks) in updateAndDelete()
H A Dexplosion.hpp40 class Explosion : public HitSFX class
50 Explosion(const Vec3& coord, const char* explosion_sound, const char * particle_file );
51 ~Explosion();
/dports/devel/allegro5/allegro5-5.2.7.0/demos/cosmic_protector/src/
H A DExplosion.cpp3 bool Explosion::logic(int step) in logic()
16 void Explosion::render(int offx, int offy) in render()
32 Explosion::Explosion(float x, float y, bool big) in Explosion() function in Explosion
/dports/games/openra/OpenRA-release-20200503/mods/ra/weapons/
H A Dexplosions.yaml1 ^Explosion:
27 Inherits: ^Explosion
48 Inherits: ^Explosion
57 Inherits: ^Explosion
72 Inherits: ^Explosion
79 Inherits: ^Explosion
87 Inherits: ^Explosion
95 Inherits: ^Explosion
103 Inherits: ^Explosion
134 Inherits: ^Explosion
/dports/games/xpilot/xpilot-4.5.5/lib/
H A Dsounds12 destroy_ball Explosion.au
23 explode_ball Explosion.au
42 player_explosion Explosion.au|bus_vaporize2.au|ren-scream.au
43 player_hit_cannon Explosion.au|ren-scream.au
45 player_hit_mine Explosion.au|yeeeeeee.au
47 player_hit_wall Explosion.au|bus_vaporize2.au|ren-scream.au
/dports/games/xgalaga++/xgalaga++-0.9/
H A Dexplosion.cc10 Explosion::Explosion(Coord pos, Coord speed, XColor color, int duration) in Explosion() function in Explosion
33 void Explosion::Move() in Move()
58 void Explosion::DrawAll(X11::Color color) const in DrawAll()
/dports/games/warmux/warmux-11.04/src/weapon/
H A Dgnu.cpp53 virtual void Explosion();
81 Explosion(); in Refresh()
130 void Gnu::Explosion() in Explosion() function in Gnu
132 WeaponProjectile::Explosion(); in Explosion()
203 current_gnu->Explosion(); in StopShooting()

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