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Searched refs:ExplosionLaserBeamRenderer (Results 1 – 5 of 5) sorted by relevance

/dports/games/scorched3d/scorched/src/client/sprites/
H A DExplosionLaserBeamRenderer.cpp31 REGISTER_CLASS_SOURCE(ExplosionLaserBeamRenderer);
33 GLTextureReference ExplosionLaserBeamRenderer::_texture(ImageID(S3D::eModLocation,
38 ExplosionLaserBeamRenderer::~ExplosionLaserBeamRenderer() in ~ExplosionLaserBeamRenderer()
42 ExplosionLaserBeamRenderer::ExplosionLaserBeamRenderer(): in ExplosionLaserBeamRenderer() function in ExplosionLaserBeamRenderer
48 void ExplosionLaserBeamRenderer::init(unsigned int playerId, in init()
94 void ExplosionLaserBeamRenderer::draw(Action *action) in draw()
152 void ExplosionLaserBeamRenderer::simulate(Action *action, float frameTime, bool &remove) in simulate()
H A DExplosionLaserBeamRenderer.h31 class ExplosionLaserBeamRenderer : public MetaActionRenderer
34 ExplosionLaserBeamRenderer();
35 virtual ~ExplosionLaserBeamRenderer();
44 REGISTER_CLASS_HEADER(ExplosionLaserBeamRenderer);
/dports/games/scorched3d/scorched/src/client/scorchedc/
H A DMakefile328 ExplosionLaserBeamRenderer.$(OBJEXT) \
H A DMakefile.am563 ../sprites/ExplosionLaserBeamRenderer.cpp \
1312 ../sprites/ExplosionLaserBeamRenderer.h \
H A DMakefile.in328 ExplosionLaserBeamRenderer.$(OBJEXT) \
1145 ../sprites/ExplosionLaserBeamRenderer.cpp \
1894 ../sprites/ExplosionLaserBeamRenderer.h \
2280 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/ExplosionLaserBeamRenderer.Po@am__quote@
10765 ExplosionLaserBeamRenderer.o: ../sprites/ExplosionLaserBeamRenderer.cpp
10766ExplosionLaserBeamRenderer.o -MD -MP -MF $(DEPDIR)/ExplosionLaserBeamRenderer.Tpo -c -o ExplosionL…
10767 @am__fastdepCXX_TRUE@ $(am__mv) $(DEPDIR)/ExplosionLaserBeamRenderer.Tpo $(DEPDIR)/ExplosionLaserBe…
10770 …-c -o ExplosionLaserBeamRenderer.o `test -f '../sprites/ExplosionLaserBeamRenderer.cpp' || echo '$…
10772 ExplosionLaserBeamRenderer.obj: ../sprites/ExplosionLaserBeamRenderer.cpp
10773 …) $(CXXFLAGS) -MT ExplosionLaserBeamRenderer.obj -MD -MP -MF $(DEPDIR)/ExplosionLaserBeamRenderer.…
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