Searched refs:Explosion_Small (Results 1 – 6 of 6) sorted by relevance
64 Explosion_Small, // Asteroid enumerator
102 {eGameSFX::Explosion_Small, sSoundMetadata{"sfx/explosion4.wav"}},
37 Explosion_Small = 0, enumerator
67 case Explosion_Small: { in init()
464 … currentGame->getExplosionList().push_back(new Explosion(Explosion_Small,position,houseID)); in destroy()
658 PlayGameSFX(eGameSFX::Explosion_Small, 1.0f, ExplLocation, 2); in cSpaceExplosion()