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Searched refs:Explosion_Small (Results 1 – 6 of 6) sorted by relevance

/dports/games/astromenace/astromenace-1.4.1/src/assets/
H A Daudio.h64 Explosion_Small, // Asteroid enumerator
H A Daudio.cpp102 {eGameSFX::Explosion_Small, sSoundMetadata{"sfx/explosion4.wav"}},
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A Ddata.h37 Explosion_Small = 0, enumerator
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DExplosion.cpp67 case Explosion_Small: { in init()
H A DBullet.cpp464 … currentGame->getExplosionList().push_back(new Explosion(Explosion_Small,position,houseID)); in destroy()
/dports/games/astromenace/astromenace-1.4.1/src/object3d/explosion/
H A Dspace_explosion.cpp658 PlayGameSFX(eGameSFX::Explosion_Small, 1.0f, ExplLocation, 2); in cSpaceExplosion()