/dports/games/battletanks/btanks-0.9.8083/objects/ |
H A D | explosive.cpp | 33 class Explosive : public DestructableObject { class 35 Explosive(); 40 return new Explosive(*this); in clone() 44 void Explosive::on_spawn() { in on_spawn() 49 Explosive::Explosive() : DestructableObject("explosive") { in Explosive() function in Explosive 54 void Explosive::onBreak() { in onBreak() 97 REGISTER_OBJECT("explosive", Explosive, ());
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/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_equipment/ |
H A D | futureequipment_weap.lst | 7 Grenade (shrapnel) OUTPUTNAME:Grenade, shrapnel TYPE:Ammunition.Weapon.Ranged.Thrown.Explosive.Sla… 11 Mine (shrapnel) OUTPUTNAME:Mine, shrapnel TYPE:Explosive.Slashing COST:18 WT:1 CRITMULT:-… 17 Mine (concussion) OUTPUTNAME:Mine, concussion TYPE:Explosive.Concussion.PL6 COST:15 WT:1 C… 21 Grenade (fireflush) OUTPUTNAME:Grenade, fireflush TYPE:Ammunition.Weapon.Ranged.Thrown.Explosive.F… 23 Mine (fireflush) OUTPUTNAME:Mine, fireflush TYPE:Explosive.Fire.PL6 COST:18 WT:2 CRITMULT… 29 Grenade (dissolver) OUTPUTNAME:Grenade, dissolver TYPE:Ammunition.Weapon.Ranged.Thrown.Explosive.A… 31 Mine (dissolver) OUTPUTNAME:Mine, dissolver TYPE:Explosive.Acid.PL7 COST:14 WT:2 CRITMULT… 34 Mine (gravitic) OUTPUTNAME:Mine, gravitic TYPE:Explosive.Bludgeoning.PL7 COST:20 WT:1 CRITM… 40 Grenade (cryonic) OUTPUTNAME:Grenade, cryonic TYPE:Ammunition.Weapon.Ranged.Thrown.Explosive.Cold… 42 Mine (cryonic) OUTPUTNAME:Mine, cryonic TYPE:Explosive.Cold.PL8 COST:19 WT:2 CRITMULT:- C… [all …]
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/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/basics/modern_basics/ |
H A D | modernbasics_equip_weap.lst | 6 40mm Fragmentation Grenade (6) OUTPUTNAME:40mm Fragmentation Grenade, box of 6 TYPE:Explosive.Slash… 7 C4/Semtex TYPE:Explosive.Concussion COST:12 WT:1 CRITMULT:- CRITRANGE:0 DAMAGE:4d… 8 Det Cord TYPE:Explosive.Fire COST:8 WT:2 CRITMULT:- CRITRANGE:0 DAMAGE:2d6 SIZ… 9 Dynamite TYPE:Explosive.Concussion COST:12 WT:1 CRITMULT:- CRITRANGE:0 DAMAGE:2d6… 10 Fragmentation Grenade TYPE:Ammunition.Weapon.Ranged.Thrown.Explosive.Slashing COST:15 WT:… 11 Smoke Grenade TYPE:Ammunition.Weapon.Ranged.Thrown.Explosive COST:10 WT:2 CRITMULT:- … 12 Tear Gas Grenade TYPE:Ammunition.Weapon.Ranged.Thrown.Explosive COST:12 WT:2 CRITMULT… 13 Thermite Grenade TYPE:Ammunition.Weapon.Ranged.Thrown.Explosive.Fire COST:17 WT:2 CRIT… 14 White Phosphorus Grenade TYPE:Ammunition.Weapon.Ranged.Thrown.Explosive.Fire COST:15 WT:2…
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/dports/games/pcgen/pcgen/data/3e/rpg_objects/darwins_world/artifacts/ |
H A D | artifactsoaequipweapranged.lst | 23 Dynamite PROFICIENCY:WEAPON|Dynamite TYPE:Weapon.Exotic.Ranged.Explosive.Special.Metal … 24 Energy Grenade PROFICIENCY:WEAPON|Energy Grenade TYPE:Weapon.Exotic.Ranged.Explosive.Special.M… 26 Glitter Grenade PROFICIENCY:WEAPON|Glitter Grenade TYPE:Weapon.Exotic.Ranged.Explosive.Special… 28 Irritant Gas Grenade PROFICIENCY:WEAPON|Irritant Gas Grenade TYPE:Weapon.Exotic.Ranged.Explosive… 30 Mutation Grenade PROFICIENCY:WEAPON|Mutation Grenade TYPE:Weapon.Exotic.Ranged.Explosive.Speci… 31 Negation Grenade PROFICIENCY:WEAPON|Negation Grenade TYPE:Weapon.Exotic.Ranged.Explosive.Speci… 32 Nerve Gas Grenade PROFICIENCY:WEAPON|Nerve Gas Grenade TYPE:Weapon.Exotic.Ranged.Explosive.Spec… 33 Photon Grenade PROFICIENCY:WEAPON|Photon Grenade TYPE:Weapon.Exotic.Ranged.Explosive.Special.M… 37 Shock Grenade PROFICIENCY:WEAPON|Shock Grenade TYPE:Weapon.Exotic.Ranged.Explosive.Special.Met… 38 Smoke Grenade PROFICIENCY:WEAPON|Smoke Grenade TYPE:Weapon.Exotic.Ranged.Explosive.Special.Met… [all …]
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/dports/games/pcgen/pcgen/data/3e/fantasy_flight_games/dragonstar/starfarers_handbook/ |
H A D | starfarershb_equip_weap_ranged.lst | 91 …ROFICIENCY:WEAPON|Grenade (Adhesive) TYPE:Weapon.HighTechMartial.Ranged.Explosive COST:50 WT:1 CR… 92 …FICIENCY:WEAPON|Grenade (Concussion) TYPE:Weapon.HighTechMartial.Ranged.Explosive COST:100 WT:1 C… 94 Grenade (Frag) PROFICIENCY:WEAPON|Grenade (Frag) TYPE:Weapon.HighTechMartial.Ranged.Explosive COS… 95 …FICIENCY:WEAPON|Grenade (Incendiary) TYPE:Weapon.HighTechMartial.Ranged.Explosive COST:100 WT:1 C… 97 Grenade (Smoke) PROFICIENCY:WEAPON|Grenade (Smoke) TYPE:Weapon.HighTechMartial.Ranged.Explosive C… 98 Grenade (Stun) PROFICIENCY:WEAPON|Grenade (Stun) TYPE:Weapon.HighTechMartial.Ranged.Explosive COS… 114 Destroyer Torpedo Bay TYPE:Weapon.Ranged.ShipWeapon.Explosive DAMAGE:6d10 RANGE:0 SIZE… 116 Cruiser Torpedo Bay TYPE:Weapon.Ranged.ShipWeapon.Explosive DAMAGE:6d10 RANGE:0 SIZE:G… 118 Carrier Torpedo Bay TYPE:Weapon.Ranged.ShipWeapon.Explosive DAMAGE:6d10 RANGE:0 SIZE:G… 121 Battleship Torpedo Bay TYPE:Weapon.Ranged.ShipWeapon.Explosive DAMAGE:6d10 RANGE:0 SIZ… [all …]
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H A D | starfarershb_equip_weap_ammo.lst | 42 Missle (HE) TYPE:Ammunition.Standard.Firearm.Explosive COST:500 WT:5 BASEQTY:1 CRITMULT:x2 C… 43 Missle (HEAP) TYPE:Ammunition.Standard.Firearm.Explosive COST:750 WT:7 BASEQTY:1 CRITMULT:x2 … 44 Missle (AA) TYPE:Ammunition.Standard.Firearm.Explosive COST:1000 WT:10 BASEQTY:1 CRITMULT:x2… 45 Rocket (HE) TYPE:Ammunition.Standard.Firearm.Explosive COST:250 WT:3 BASEQTY:1 CRITMULT:x2 C… 46 Rocket (HEAP) TYPE:Ammunition.Standard.Firearm.Explosive COST:400 WT:4 BASEQTY:1 CRITMULT:x2 …
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/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/arcana/basics/ |
H A D | arcanabasics_equip_weap_ammo.lst | 10 40mm Beanbag Grenade TYPE:Ammunition.Explosive.Slashing COST:18 WT:1 CRITMULT:- CRITRANGE:0 … 11 40mm High Explosive Grenade TYPE:Ammunition.Explosive.Slashing COST:21 WT:1 CRITMULT:- CRITRA…
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/dports/games/cuyo/cuyo-2.1.0/data/ |
H A D | summary.in | 155 Explosive,Puzzle,Letters,SilberGold,Gold,DreiD,Zahn,Kunst,Augen,Doors,Bunt, 168 Explosive,Puzzle,Letters,SilberGold,Zahn,Doors,Bunt, 190 Explosive,Puzzle,Gold, 210 Explosive, # 1+2 Sorten 243 Explosive,Gold,Zahn,Doors,Bunt, 254 Explosive,Gold,Zahn,Doors,Bunt, 265 Explosive,Gold,Zahn,Doors,Bunt,
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H A D | summary.ld | 362 Explosive = { 364 name = "Explosive" 424 Explosive,Puzzle,Letters,SilberGold,Gold,DreiD,Zahn,Kunst,Augen,Doors,Bunt, 437 Explosive,Puzzle,Letters,SilberGold,Zahn,Doors,Bunt, 459 Explosive,Puzzle,Gold, 479 Explosive, # 1+2 Sorten 512 Explosive,Gold,Zahn,Doors,Bunt, 523 Explosive,Gold,Zahn,Doors,Bunt, 534 Explosive,Gold,Zahn,Doors,Bunt,
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H A D | explosive.ld | 22 Explosive={ symbol 23 name="Explosive"
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/dports/games/pcgen/pcgen/data/modern/rpg_objects/blood_and_guts/modern_military/ |
H A D | modernmilitary_equip_weap.lst | 6 Claymore TYPE:Explosive.PersonalMunitions.Slashing COST:20 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAG… 7 Flash Bang OUTPUTNAME:Flash-Bang TYPE:Explosive.PersonalMunitions.Thrown COST:14 WT:1 RANGE…
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/dports/games/pcgen/pcgen/data/sidewinder/doghouse_rules/sidewinder_recoiled_rpg/ |
H A D | sr_equip_weap_ranged.lst | 76 Black Powder TYPE:Explosive.Concussion COST:3 WT:5 CRITMULT:- CRITRANGE:0 DAMAGE:1d6 RANGE:0 SIZ… 77 Dynamite TYPE:Explosive.Concussion COST:8 WT:1 CRITMULT:- CRITRANGE:0 DAMAGE:2d6 RANGE:10 SIZE:… 78 Excelsior Grenade TYPE:Explosive.Slashing COST:25 WT:2.5 CRITMULT:- CRITRANGE:0 DAMAGE:2d6 RANGE… 79 Ketcham Grenade TYPE:Explosive.Slashing COST:20 WT:2 CRITMULT:- CRITRANGE:0 DAMAGE:2d6 RANGE:20… 80 Nitroglycerin Vial TYPE:Explosive.Concussion COST:15 WT:0.5 CRITMULT:- CRITRANGE:0 DAMAGE:6d6 RANG… 83 Acid (Mild) TYPE:Explosive.Splash.Acid COST:1 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6/1 RANGE:10… 84 Incendiary Bomb TYPE:Explosive.Splash.Flame COST:0.05 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6/1 R…
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/dports/games/pcgen/pcgen/data/modern/blue_devil_games/dawning_star/operation_quick_launch/ |
H A D | ds_oql_equip.lst | 21 Weapon Digit (Explosive) TYPE:Cybernetics COST:21 SOURCEPAGE:p.98 ABILITY:Speci… 50 Arquebus Heavy Gyro Jet Explosive TYPE:Ammunition.Standard.Gyrojet COST:15 SOURCEPAGE:… 59 GP-05 Explosive (20) OUTPUTNAME:GP-05 Explosive gyrojet ammunition, 20 pack TYPE:Ammunition.Stan… 62 GP-09 Explosive (20) OUTPUTNAME:GP-09 Explosive gyrojet ammunition, 20 pack TYPE:Ammunition.Stan… 63 Tangier Missile (Explosive) TYPE:Ammunition.Standard.Missile COST:14 SOURCEPAGE:p.90 79 GP-05 Explosive OUTPUTNAME:GP-05 Explosive gyrojet ammunition, single shot TYPE:Ammunition.Stan… 82 GP-09 Explosive OUTPUTNAME:GP-09 Explosive gyrojet ammunition, single shot TYPE:Ammunition.Stan…
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/ |
H A D | Attacks.cc | 435 ubSafetyMargin = Explosive[ GCM->getItem(MORTAR_SHELL)->getClassIndex() ].ubRadius; in CalcBestThrow() 446 …ubSafetyMargin = Explosive[ GCM->getItem(pSoldier->inv[ bPayloadPocket ].usItem)->getClassIndex() … in CalcBestThrow() 454 ubSafetyMargin = Explosive[ GCM->getItem(C1)->getClassIndex() ].ubRadius; in CalcBestThrow() 463 ubSafetyMargin = Explosive[ GCM->getItem(TANK_SHELL)->getClassIndex() ].ubRadius; in CalcBestThrow() 470 …ubSafetyMargin = Explosive[ GCM->getItem(pSoldier->inv[ bPayloadPocket ].usItem)->getClassIndex() … in CalcBestThrow() 1452 const EXPLOSIVETYPE* const e = &Explosive[GCM->getItem(gas)->getClassIndex()]; in EstimateShotDamage() 1492 iExplosDamage = ( ( (INT32) Explosive[ ubExplosiveIndex ].ubDamage ) * 3) / 2; in EstimateThrowDamage() 1493 iBreathDamage = ( ( (INT32) Explosive[ ubExplosiveIndex ].ubStunDamage ) * 5) / 4; in EstimateThrowDamage() 1495 …if ( Explosive[ ubExplosiveIndex ].ubType == EXPLOSV_TEARGAS || Explosive[ ubExplosiveIndex ].ubTy… in EstimateThrowDamage()
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/dports/graphics/gimp-app/gimp-2.10.30/plug-ins/fractal-explorer/examples/ |
H A D | Makefile.am | 12 Explosive \ data
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/interface/ |
H A D | damageable_object.h | 39 Explosive = 6, //!< destroyed by an explosive, explodes on destruction enumerator
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/elements/ |
H A D | SALT.cpp | 23 Explosive = 0; in Element_SALT()
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H A D | WAX.cpp | 23 Explosive = 0; in Element_WAX()
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H A D | DYST.cpp | 23 Explosive = 0; in Element_DYST()
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H A D | STNE.cpp | 23 Explosive = 0; in Element_STNE()
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H A D | SAND.cpp | 23 Explosive = 0; in Element_SAND()
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H A D | DESL.cpp | 23 Explosive = 0; in Element_DESL()
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H A D | GUNP.cpp | 23 Explosive = 1; in Element_GUNP()
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H A D | CNCT.cpp | 23 Explosive = 0; in Element_CNCT()
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H A D | DRIC.cpp | 23 Explosive = 0; in Element_DRIC()
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