Searched refs:F2L_RoundUp (Results 1 – 2 of 2) sorted by relevance
112 inline long F2L_RoundUp(float val) { in F2L_RoundUp() function
5824 ss4 << F2L_RoundUp(player.Full_maxlife); in ARX_INTERFACE_ManageOpenedBook()5838 ss4 << F2L_RoundUp(player.Full_maxmana); in ARX_INTERFACE_ManageOpenedBook()5852 ss4 << F2L_RoundUp(player.Full_damages); in ARX_INTERFACE_ManageOpenedBook()5865 ss4 << F2L_RoundUp(ac); in ARX_INTERFACE_ManageOpenedBook()5877 ss4 << std::setw(3) << std::setprecision(0) << F2L_RoundUp( player.Full_resist_magic ); in ARX_INTERFACE_ManageOpenedBook()5889 ss4 << F2L_RoundUp( player.Full_resist_poison ); in ARX_INTERFACE_ManageOpenedBook()