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Searched refs:FACETYPE_MESH (Results 1 – 5 of 5) sorted by relevance

/dports/games/cake/cake_src/
H A Dmain.cpp723 gConsole->SetFont(gConsole->shaders.AddShader("gfx/2d/bigchars", 0, 0, FACETYPE_MESH), 16, 16); in Init()
724 gConsole->SetBack(gConsole->shaders.AddShader("console", 0, 0, FACETYPE_MESH)); in Init()
728 …gFramework->SetFont(gFramework->shaders.AddShader("gfx/2d/bigchars", 0, 0, FACETYPE_MESH), NORMAL_… in Init()
729 …gFramework->SetFont(gFramework->shaders.AddShader("menu/art/font1_prop", 0, 0, FACETYPE_MESH), PRO… in Init()
730 …gFramework->SetFont(gFramework->shaders.AddShader("menu/art/font1_prop_glo", 0, 0, FACETYPE_MESH),… in Init()
731 …gFramework->SetFont(gFramework->shaders.AddShader("menu/art/font2_prop", 0, 0, FACETYPE_MESH), PRO… in Init()
1065 preview = gFramework->shaders.AddShader(argv[1], 0, 0, FACETYPE_MESH); in cmd_shaderpreview()
1121 preview = gFramework->shaders.AddShader(levelshot_name, 0, 0, FACETYPE_MESH); in cmd_preview()
/dports/games/cake/cake_src/cake/
H A Dshaderflags.h168 FACETYPE_MESH = 3, enumerator
H A Dq3bsp.cpp1094 surf->facetype == FACETYPE_MESH) in DrawFaces()
1136 case FACETYPE_MESH: // Meshes in DrawFaces()
1343 else if (surf->facetype == FACETYPE_MESH) in DrawBoundingBoxes()
1374 case FACETYPE_MESH: in DrawBoundingBoxes()
1571 case FACETYPE_MESH: in CreateNewSurface()
1939 r_effects[i].shader = world->shaders.AddShader(effects[i].name, 0, 0, FACETYPE_MESH); in LoadEffects()
2026 case FACETYPE_MESH: in LoadFaces()
2114 case FACETYPE_MESH: in InitSurfaces()
2430 levelshotdetail = gFramework->shaders.AddShader("levelShotDetail", 0, 0, FACETYPE_MESH); in LoadLevelshot()
2431 levelshot = gFramework->shaders.AddShader(levelshot_name, 0, 0, FACETYPE_MESH); in LoadLevelshot()
H A Dmd3.cpp180 Surface *mesh = pBSP->CreateNewSurface(FACETYPE_MESH, &facenum); in ReadMD3Data()
H A Dshader.cpp323 if (r->type == FACETYPE_MESH) in DefaultShader()