Searched refs:FACETYPE_MESH (Results 1 – 5 of 5) sorted by relevance
/dports/games/cake/cake_src/ |
H A D | main.cpp | 723 gConsole->SetFont(gConsole->shaders.AddShader("gfx/2d/bigchars", 0, 0, FACETYPE_MESH), 16, 16); in Init() 724 gConsole->SetBack(gConsole->shaders.AddShader("console", 0, 0, FACETYPE_MESH)); in Init() 728 …gFramework->SetFont(gFramework->shaders.AddShader("gfx/2d/bigchars", 0, 0, FACETYPE_MESH), NORMAL_… in Init() 729 …gFramework->SetFont(gFramework->shaders.AddShader("menu/art/font1_prop", 0, 0, FACETYPE_MESH), PRO… in Init() 730 …gFramework->SetFont(gFramework->shaders.AddShader("menu/art/font1_prop_glo", 0, 0, FACETYPE_MESH),… in Init() 731 …gFramework->SetFont(gFramework->shaders.AddShader("menu/art/font2_prop", 0, 0, FACETYPE_MESH), PRO… in Init() 1065 preview = gFramework->shaders.AddShader(argv[1], 0, 0, FACETYPE_MESH); in cmd_shaderpreview() 1121 preview = gFramework->shaders.AddShader(levelshot_name, 0, 0, FACETYPE_MESH); in cmd_preview()
|
/dports/games/cake/cake_src/cake/ |
H A D | shaderflags.h | 168 FACETYPE_MESH = 3, enumerator
|
H A D | q3bsp.cpp | 1094 surf->facetype == FACETYPE_MESH) in DrawFaces() 1136 case FACETYPE_MESH: // Meshes in DrawFaces() 1343 else if (surf->facetype == FACETYPE_MESH) in DrawBoundingBoxes() 1374 case FACETYPE_MESH: in DrawBoundingBoxes() 1571 case FACETYPE_MESH: in CreateNewSurface() 1939 r_effects[i].shader = world->shaders.AddShader(effects[i].name, 0, 0, FACETYPE_MESH); in LoadEffects() 2026 case FACETYPE_MESH: in LoadFaces() 2114 case FACETYPE_MESH: in InitSurfaces() 2430 levelshotdetail = gFramework->shaders.AddShader("levelShotDetail", 0, 0, FACETYPE_MESH); in LoadLevelshot() 2431 levelshot = gFramework->shaders.AddShader(levelshot_name, 0, 0, FACETYPE_MESH); in LoadLevelshot()
|
H A D | md3.cpp | 180 Surface *mesh = pBSP->CreateNewSurface(FACETYPE_MESH, &facenum); in ReadMD3Data()
|
H A D | shader.cpp | 323 if (r->type == FACETYPE_MESH) in DefaultShader()
|