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Searched refs:FADE_In (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/intermission/
H A Dintermission_parse.cpp195 mFadeType = FADE_In; in FIntermissionActionFader()
206 { "FadeIn", FADE_In }, in ParseKey()
208 { NULL, FADE_In } in ParseKey()
H A Dintermission.h48 FADE_In, enumerator
H A Dintermission.cpp264 if (mType == FADE_In) factor = 1.0 - factor; in Drawer()