Searched refs:FAILED_ALWAYS (Results 1 – 3 of 3) sorted by relevance
146 FAILED_ALWAYS = 8 variable in PlayIterator464 state.fail_state |= self.FAILED_ALWAYS489 … elif state.run_state == self.ITERATING_ALWAYS and state.fail_state & self.FAILED_ALWAYS == 0:492 return not (state.did_rescue and state.fail_state & self.FAILED_ALWAYS == 0)
146 FAILED_ALWAYS = 8 variable in PlayIterator459 state.fail_state |= self.FAILED_ALWAYS484 … elif state.run_state == self.ITERATING_ALWAYS and state.fail_state & self.FAILED_ALWAYS == 0:487 return not (state.did_rescue and state.fail_state & self.FAILED_ALWAYS == 0)