Searched refs:FAMILY_GLOW (Results 1 – 3 of 3) sorted by relevance
502 graphics[PIX(ORDER_WEAPON, FAMILY_GLOW)] = read_pixie_file("clerglow.pix"); in loader()523 hitpoints[PIX(ORDER_WEAPON, FAMILY_GLOW)] = 50; in loader()545 act_types[PIX(ORDER_WEAPON, FAMILY_GLOW)] = ACT_SIT; in loader()567 animations[PIX(ORDER_WEAPON, FAMILY_GLOW)] = aniglowgrow; in loader()589 stepsizes[PIX(ORDER_WEAPON, FAMILY_GLOW)] = 0; in loader()611 lineofsight[PIX(ORDER_WEAPON, FAMILY_GLOW)] = 1; in loader()633 damage[PIX(ORDER_WEAPON, FAMILY_GLOW)] = 0; in loader()654 fire_frequency[PIX(ORDER_WEAPON, FAMILY_GLOW)] = 0; in loader()918 ob->default_weapon = FAMILY_GLOW; //FAMILY_TREE; in set_walker()1044 case FAMILY_GLOW: // cleric's shield glad in set_walker()
279 case FAMILY_GLOW: in animate()
275 #define FAMILY_GLOW 12 macro