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Searched refs:FAMILY_GLOW (Results 1 – 3 of 3) sorted by relevance

/dports/games/openglad/openglad-0.98/src/
H A Dloader.cpp502 graphics[PIX(ORDER_WEAPON, FAMILY_GLOW)] = read_pixie_file("clerglow.pix"); in loader()
523 hitpoints[PIX(ORDER_WEAPON, FAMILY_GLOW)] = 50; in loader()
545 act_types[PIX(ORDER_WEAPON, FAMILY_GLOW)] = ACT_SIT; in loader()
567 animations[PIX(ORDER_WEAPON, FAMILY_GLOW)] = aniglowgrow; in loader()
589 stepsizes[PIX(ORDER_WEAPON, FAMILY_GLOW)] = 0; in loader()
611 lineofsight[PIX(ORDER_WEAPON, FAMILY_GLOW)] = 1; in loader()
633 damage[PIX(ORDER_WEAPON, FAMILY_GLOW)] = 0; in loader()
654 fire_frequency[PIX(ORDER_WEAPON, FAMILY_GLOW)] = 0; in loader()
918 ob->default_weapon = FAMILY_GLOW; //FAMILY_TREE; in set_walker()
1044 case FAMILY_GLOW: // cleric's shield glad in set_walker()
H A Dweap.cpp279 case FAMILY_GLOW: in animate()
H A Dbase.h275 #define FAMILY_GLOW 12 macro