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Searched refs:FAST_MOVE (Results 1 – 11 of 11) sorted by relevance

/dports/games/omega/omega/
H A Dcommand1.c24 if (searchval == 0) resetgamestatus(FAST_MOVE); in p_process()
27 if (! gamestatusp(FAST_MOVE)) { in p_process()
217 if (Cmd != ESCAPE) setgamestatus(FAST_MOVE); in p_process()
219 case 'H': setgamestatus(FAST_MOVE); Cmd = 'h'; moveplayer(-1,0); in p_process()
222 case 'J': setgamestatus(FAST_MOVE); Cmd = 'j'; moveplayer(0,1); in p_process()
225 case 'K': setgamestatus(FAST_MOVE); Cmd = 'k'; moveplayer(0,-1); in p_process()
228 case 'L': setgamestatus(FAST_MOVE); Cmd = 'l'; moveplayer(1,0); in p_process()
231 case 'B': setgamestatus(FAST_MOVE); Cmd = 'b'; moveplayer(-1,1); in p_process()
234 case 'N': setgamestatus(FAST_MOVE); Cmd = 'n'; moveplayer(1,1); in p_process()
237 case 'Y': setgamestatus(FAST_MOVE); Cmd = 'y'; moveplayer(-1,-1); in p_process()
[all …]
H A Daux1.c161 if (!gamestatusp(FAST_MOVE)) print3("Ouch!");
165 if (! gamestatusp(FAST_MOVE)) {
176 (gamestatusp(FAST_MOVE) &&
186 if (! gamestatusp(FAST_MOVE)) print3("Ouch!");
272 resetgamestatus(FAST_MOVE);
503 if (gamestatusp(FAST_MOVE)) {
505 resetgamestatus(FAST_MOVE);
730 if (gamestatusp(FAST_MOVE)) { in foodcheck()
732 resetgamestatus(FAST_MOVE); in foodcheck()
736 if (gamestatusp(FAST_MOVE)) { in foodcheck()
[all …]
H A Dcommand2.c169 if (!gamestatusp(FAST_MOVE)) {
170 setgamestatus(FAST_MOVE);
1069 resetgamestatus(FAST_MOVE);
1108 if (gamestatusp(FAST_MOVE))
1112 resetgamestatus(FAST_MOVE);
1119 else if (gamestatusp(FAST_MOVE)) {
1121 resetgamestatus(FAST_MOVE);
H A Dcommand3.c337 if (gamestatusp(FAST_MOVE)) { in nap()
341 resetgamestatus(FAST_MOVE); in nap()
356 setgamestatus(FAST_MOVE); in nap()
553 resetgamestatus(FAST_MOVE); in vault()
H A Dmovef.c155 resetgamestatus(FAST_MOVE);
H A Domega.bug524 resetgamestatus(FAST_MOVE);
549 resetgamestatus(FAST_MOVE);
584 resetgamestatus(FAST_MOVE);
606 resetgamestatus(FAST_MOVE);
H A Dmon.c25 resetgamestatus(FAST_MOVE);
50 resetgamestatus(FAST_MOVE);
H A Ddefs.h158 #define FAST_MOVE 0x800 macro
H A Daux2.c796 resetgamestatus(FAST_MOVE);
H A Dinv.c84 resetgamestatus(FAST_MOVE);
H A Dscr.c529 if ((! gamestatusp(FAST_MOVE)) || (! optionp(JUMPMOVE)))