Searched refs:FAST_MOVE (Results 1 – 11 of 11) sorted by relevance
24 if (searchval == 0) resetgamestatus(FAST_MOVE); in p_process()27 if (! gamestatusp(FAST_MOVE)) { in p_process()217 if (Cmd != ESCAPE) setgamestatus(FAST_MOVE); in p_process()219 case 'H': setgamestatus(FAST_MOVE); Cmd = 'h'; moveplayer(-1,0); in p_process()222 case 'J': setgamestatus(FAST_MOVE); Cmd = 'j'; moveplayer(0,1); in p_process()225 case 'K': setgamestatus(FAST_MOVE); Cmd = 'k'; moveplayer(0,-1); in p_process()228 case 'L': setgamestatus(FAST_MOVE); Cmd = 'l'; moveplayer(1,0); in p_process()231 case 'B': setgamestatus(FAST_MOVE); Cmd = 'b'; moveplayer(-1,1); in p_process()234 case 'N': setgamestatus(FAST_MOVE); Cmd = 'n'; moveplayer(1,1); in p_process()237 case 'Y': setgamestatus(FAST_MOVE); Cmd = 'y'; moveplayer(-1,-1); in p_process()[all …]
161 if (!gamestatusp(FAST_MOVE)) print3("Ouch!");165 if (! gamestatusp(FAST_MOVE)) {176 (gamestatusp(FAST_MOVE) &&186 if (! gamestatusp(FAST_MOVE)) print3("Ouch!");272 resetgamestatus(FAST_MOVE);503 if (gamestatusp(FAST_MOVE)) {505 resetgamestatus(FAST_MOVE);730 if (gamestatusp(FAST_MOVE)) { in foodcheck()732 resetgamestatus(FAST_MOVE); in foodcheck()736 if (gamestatusp(FAST_MOVE)) { in foodcheck()[all …]
169 if (!gamestatusp(FAST_MOVE)) {170 setgamestatus(FAST_MOVE);1069 resetgamestatus(FAST_MOVE);1108 if (gamestatusp(FAST_MOVE))1112 resetgamestatus(FAST_MOVE);1119 else if (gamestatusp(FAST_MOVE)) {1121 resetgamestatus(FAST_MOVE);
337 if (gamestatusp(FAST_MOVE)) { in nap()341 resetgamestatus(FAST_MOVE); in nap()356 setgamestatus(FAST_MOVE); in nap()553 resetgamestatus(FAST_MOVE); in vault()
155 resetgamestatus(FAST_MOVE);
524 resetgamestatus(FAST_MOVE);549 resetgamestatus(FAST_MOVE);584 resetgamestatus(FAST_MOVE);606 resetgamestatus(FAST_MOVE);
25 resetgamestatus(FAST_MOVE);50 resetgamestatus(FAST_MOVE);
158 #define FAST_MOVE 0x800 macro
796 resetgamestatus(FAST_MOVE);
84 resetgamestatus(FAST_MOVE);
529 if ((! gamestatusp(FAST_MOVE)) || (! optionp(JUMPMOVE)))