Searched refs:FAST_PASS_THRESHOLD (Results 1 – 2 of 2) sorted by relevance
300 …const int FAST_PASS_THRESHOLD = 100; // a score that's good engouh to quit the while loop early; i… in setupEscape() local404 …tile->setMarkerColor(score < 0 ? 3 : (score < FAST_PASS_THRESHOLD/2 ? 8 : (score < FAST_PASS_THRES… in setupEscape()426 …tile->setMarkerColor(score < 0 ? 7 : (score < FAST_PASS_THRESHOLD/2 ? 10 : (score < FAST_PASS_THRE… in setupEscape()432 if (bestTileScore > FAST_PASS_THRESHOLD) coverFound = true; // good enough, gogogo in setupEscape()
579 const int FAST_PASS_THRESHOLD = 80; in setupAmbush() local625 if (bestScore > FAST_PASS_THRESHOLD) in setupAmbush()779 …const int FAST_PASS_THRESHOLD = 100; // a score that's good engouh to quit the while loop early; i… in setupEscape() local896 …tile->setMarkerColor(score < 0 ? 3 : (score < FAST_PASS_THRESHOLD/2 ? 8 : (score < FAST_PASS_THRES… in setupEscape()918 …tile->setMarkerColor(score < 0 ? 7 : (score < FAST_PASS_THRESHOLD/2 ? 10 : (score < FAST_PASS_THRE… in setupEscape()924 if (bestTileScore > FAST_PASS_THRESHOLD) coverFound = true; // good enough, gogogo in setupEscape()1405 const int FAST_PASS_THRESHOLD = 125; in findFirePoint() local1438 if (score > FAST_PASS_THRESHOLD) in findFirePoint()