Home
last modified time | relevance | path

Searched refs:FAST_PASS_THRESHOLD (Results 1 – 2 of 2) sorted by relevance

/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DCivilianBAIState.cpp300 …const int FAST_PASS_THRESHOLD = 100; // a score that's good engouh to quit the while loop early; i… in setupEscape() local
404 …tile->setMarkerColor(score < 0 ? 3 : (score < FAST_PASS_THRESHOLD/2 ? 8 : (score < FAST_PASS_THRES… in setupEscape()
426 …tile->setMarkerColor(score < 0 ? 7 : (score < FAST_PASS_THRESHOLD/2 ? 10 : (score < FAST_PASS_THRE… in setupEscape()
432 if (bestTileScore > FAST_PASS_THRESHOLD) coverFound = true; // good enough, gogogo in setupEscape()
H A DAlienBAIState.cpp579 const int FAST_PASS_THRESHOLD = 80; in setupAmbush() local
625 if (bestScore > FAST_PASS_THRESHOLD) in setupAmbush()
779 …const int FAST_PASS_THRESHOLD = 100; // a score that's good engouh to quit the while loop early; i… in setupEscape() local
896 …tile->setMarkerColor(score < 0 ? 3 : (score < FAST_PASS_THRESHOLD/2 ? 8 : (score < FAST_PASS_THRES… in setupEscape()
918 …tile->setMarkerColor(score < 0 ? 7 : (score < FAST_PASS_THRESHOLD/2 ? 10 : (score < FAST_PASS_THRE… in setupEscape()
924 if (bestTileScore > FAST_PASS_THRESHOLD) coverFound = true; // good enough, gogogo in setupEscape()
1405 const int FAST_PASS_THRESHOLD = 125; in findFirePoint() local
1438 if (score > FAST_PASS_THRESHOLD) in findFirePoint()