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Searched refs:FEAT_ICE_WALL (Results 1 – 4 of 4) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dspells1.c140 if (zcave[y][x].feat == FEAT_ICE_WALL) { //100% chance for now, beats fire magic o_O in potion_smash_effect()
3968 if (c_ptr->feat == FEAT_ICE_WALL && !rand_int((410 - (dam < 370 ? dam : 370)) / 4))
4008 if (c_ptr->feat == FEAT_ICE_WALL && !rand_int((410 - (dam < 370 ? dam : 370)) / 4))
H A Dwild.c2252 …nd_int(1000) < terrain->ice) feat = magik(90) ? FEAT_SNOW : (magik(75) ? FEAT_ICE : FEAT_ICE_WALL);
H A Dgenerate.c9895 case FEAT_ICE_WALL:
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h2052 #define FEAT_ICE_WALL 0x5F macro