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Searched refs:FEEL_BAD (Results 1 – 2 of 2) sorted by relevance

/dports/games/zangband/zangband/src/
H A Ddungeon.c68 if (!object_value(o_ptr)) return FEEL_BAD; in value_check_aux1()
99 if (!object_value(o_ptr)) return FEEL_BAD; in value_check_aux2()
199 feel = one_in_(2) ? FEEL_BAD : FEEL_GOOD; in sense_item()
203 case FEEL_BAD: in sense_item()
H A Ddefines.h2811 #define FEEL_BAD 10 macro