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Searched refs:FEEL_SPECIAL (Results 1 – 3 of 3) sorted by relevance

/dports/games/zangband/zangband/src/
H A Ddungeon.c31 return FEEL_SPECIAL; in value_check_aux1()
184 feel = FEEL_SPECIAL; in sense_item()
213 case FEEL_SPECIAL: in sense_item()
H A Ddefines.h2810 #define FEEL_SPECIAL 9 macro
H A Dobject2.c5323 byte feel = FEEL_SPECIAL; in can_player_destroy_object()