Searched refs:FEEL_SPECIAL (Results 1 – 3 of 3) sorted by relevance
31 return FEEL_SPECIAL; in value_check_aux1()184 feel = FEEL_SPECIAL; in sense_item()213 case FEEL_SPECIAL: in sense_item()
2810 #define FEEL_SPECIAL 9 macro
5323 byte feel = FEEL_SPECIAL; in can_player_destroy_object()