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Searched refs:FFCF_3DRESTRICT (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_maputl.cpp224 P_LineOpening_XFloors(open, actor, linedef, x, y, refx, refy, !!(flags & FFCF_3DRESTRICT)); in P_LineOpening()
230 open.touchmidtex = P_LineOpening_3dMidtex(actor, linedef, open, !!(flags & FFCF_3DRESTRICT)); in P_LineOpening()
H A Dp_local.h511 FFCF_3DRESTRICT = 8, // ignore 3D midtexes and floors whose floorz are above thing's z enumerator
H A Dp_mobj.cpp2710 P_FindFloorCeiling(mo, FFCF_SAMESECTOR | FFCF_ONLY3DFLOORS | FFCF_3DRESTRICT); in P_NightmareRespawn()
4479 P_FindFloorCeiling(mobj, FFCF_SAMESECTOR | FFCF_ONLY3DFLOORS | FFCF_3DRESTRICT); in P_SpawnPlayer()
4936 P_FindFloorCeiling(mobj, FFCF_SAMESECTOR | FFCF_ONLY3DFLOORS | FFCF_3DRESTRICT); in P_SpawnMapThing()
H A Dp_map.cpp265 …if (ff_top <= tmf.z || (!(flags & FFCF_3DRESTRICT) && (tmf.thing != NULL && ff_bottom < tmf.z && f… in P_GetFloorCeilingZ()
297 flags |= FFCF_3DRESTRICT; in P_FindFloorCeiling()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_pickups.cpp385 P_FindFloorCeiling(self, FFCF_SAMESECTOR | FFCF_ONLY3DFLOORS | FFCF_3DRESTRICT); in DEFINE_ACTION_FUNCTION()