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Searched refs:FF_EXISTS (Results 1 – 25 of 39) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_3dfloors.cpp229 flags=FF_EXISTS|FF_RENDERALL|FF_SOLID|FF_INVERTSECTOR; in P_Set3DFloor()
277 flags = defflags[param&3] | FF_EXISTS|FF_RENDERALL; in P_Set3DFloor()
328 if (!(rover->flags & FF_EXISTS)) continue; in P_PlayerOnSpecial3DFloor()
372 if (!(rover->flags & FF_EXISTS)) continue; in P_CheckFor3DFloorHit()
402 if (!(rover->flags & FF_EXISTS)) continue; in P_CheckFor3DCeilingHit()
467 rover->flags|=FF_EXISTS; in P_Recalculate3DFloors()
509 pick->flags&=~FF_EXISTS; in P_Recalculate3DFloors()
516 pick->flags&=~FF_EXISTS; in P_Recalculate3DFloors()
540 clipped->flags&=~FF_EXISTS; in P_Recalculate3DFloors()
555 dyn->flags|=FF_DYNAMIC|FF_EXISTS; in P_Recalculate3DFloors()
[all …]
H A Dp_sight.cpp150 if((rover->flags & FF_SEETHROUGH) == myseethrough || !(rover->flags & FF_EXISTS)) continue; in PTR_SightTraverse()
183 if((rover2->flags & FF_SEETHROUGH) == myseethrough || !(rover2->flags & FF_EXISTS)) continue; in PTR_SightTraverse()
413 if((rover->flags & FF_SOLID) == myseethrough || !(rover->flags & FF_EXISTS)) continue; in P_SightTraverseIntercepts()
459 if(!(rover->flags & FF_EXISTS)) continue; in P_SightPathTraverse()
H A Dp_switch.cpp188 if (!(rover->flags & FF_EXISTS)) continue; in P_CheckSwitchRange()
210 if (!(rover->flags & FF_EXISTS)) continue; in P_CheckSwitchRange()
H A Dp_3dfloors.h10 FF_EXISTS = 0x1, //MAKE SURE IT'S VALID enumerator
H A Dp_trace.cpp122 if (!(rover->flags&FF_EXISTS)) in Trace()
264 if (!(rover->flags&FF_EXISTS)) in TraceTraverse()
393 if (entershootthrough != inshootthrough && rover->flags&FF_EXISTS) in TraceTraverse()
H A Dr_bsp.cpp1161 if (!(fakeFloor->flags & FF_EXISTS)) continue; in R_Subsector()
1222 if (!(fakeFloor->flags & FF_EXISTS)) continue; in R_Subsector()
1327 if (!(fakeFloor->flags & FF_EXISTS)) continue; in R_Subsector()
H A Dam_map.cpp1983 if (!(rover->flags & FF_EXISTS)) continue; in AM_drawSubsectors()
2187 if (!(rover->flags & FF_EXISTS)) continue; in AM_Check3DFloors()
2195 if (!(rover->flags & FF_EXISTS)) continue; in AM_Check3DFloors()
2205 if (!(rover->flags & FF_EXISTS)) continue; in AM_Check3DFloors()
2212 if (!(rover2->flags & FF_EXISTS)) continue; in AM_Check3DFloors()
H A Dp_sectors.cpp829 …if ((e->XFloor.ffloors[i]->flags & (FF_EXISTS | FF_RENDERPLANES)) == (FF_EXISTS | FF_RENDERPLANES)) in GetHeightSec()
H A Dr_segs.cpp704 if (!(rover->flags & FF_EXISTS)) continue; in R_RenderFakeWallRange()
742 if (!(fover->flags & FF_EXISTS)) continue; in R_RenderFakeWallRange()
795 if (!(fover->flags & FF_EXISTS)) continue; in R_RenderFakeWallRange()
888 if (!(rover->flags & FF_EXISTS)) continue; in R_RenderFakeWallRange()
920 if (!(fover->flags & FF_EXISTS)) continue; in R_RenderFakeWallRange()
972 if (!(fover->flags & FF_EXISTS)) continue; in R_RenderFakeWallRange()
H A Dp_map.cpp258 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_GetFloorCeilingZ()
602 if (!(rover->flags & FF_EXISTS)) continue; in P_GetFriction()
630 if (!(rover->flags & FF_EXISTS)) continue; in P_GetFriction()
1484 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_CheckPosition()
1825 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in CheckForPushSpecial()
2764 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_CheckSlopeWalk()
2782 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_CheckSlopeWalk()
3225 if ((rover->flags & FF_SHOOTTHROUGH) || !(rover->flags & FF_EXISTS)) continue; in AimTraverse3DFloors()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_spec.c3188 rover->flags |= FF_EXISTS; in P_ProcessLineSpecial()
3190 rover->flags &= ~FF_EXISTS; in P_ProcessLineSpecial()
4085 if (!(rover->flags & FF_EXISTS)) in P_PlayerTouchingSectorSpecial()
5068 if (!(rover->flags & FF_EXISTS)) in P_ThingOnSpecial3DFloor()
5116 if (!(rover->flags & FF_EXISTS)) in P_PlayerOnSpecial3DFloor()
5941 if (!(fflr->flags & FF_EXISTS)) in T_LaserFlash()
7623 rover->flags &= ~FF_EXISTS; in T_Disappear()
7626 rover->flags |= FF_EXISTS; in T_Disappear()
7803 rover->flags &= ~FF_EXISTS; in P_FadeFakeFloor()
7805 rover->flags |= FF_EXISTS; in P_FadeFakeFloor()
[all …]
H A Dp_sight.c309 if (!(rover->flags & FF_EXISTS) in P_CrossSubsector()
325 if (!(rover->flags & FF_EXISTS) in P_CrossSubsector()
454 if (!(rover->flags & FF_EXISTS) in P_CheckSight()
H A Dp_maputl.c377 …& FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || GETSECSPECIA… in P_CameraLineOpening()
401 …& FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || GETSECSPECIA… in P_CameraLineOpening()
597 if (!(rover->flags & FF_EXISTS)) in P_LineOpening()
639 if (!(rover->flags & FF_EXISTS)) in P_LineOpening()
H A Dr_segs.c2061 if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS)) in R_StoreWallRange()
2080 if (!(r2->flags & FF_EXISTS) || !(r2->flags & FF_RENDERSIDES)) in R_StoreWallRange()
2119 if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS)) in R_StoreWallRange()
2138 if (!(r2->flags & FF_EXISTS) || !(r2->flags & FF_RENDERSIDES)) in R_StoreWallRange()
2179 if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS)) in R_StoreWallRange()
2201 if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS)) in R_StoreWallRange()
2512 if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES)) in R_StoreWallRange()
2569 if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES)) in R_StoreWallRange()
H A Dr_bsp.c918 if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES)) in R_Subsector()
1105 if ((rover->flags & FF_EXISTS) && (!(rover->flags & FF_NOSHADE) in R_Prep3DFloors()
1140 if (!(rover->flags & FF_EXISTS) || (rover->flags & FF_NOSHADE in R_Prep3DFloors()
H A Dp_floor.c604 if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_SOLID) in P_SectorCheckWater()
1155 if (rover->flags & FF_EXISTS) in T_ThwompSector()
1248 if (rover->flags & FF_EXISTS) in T_ThwompSector()
1452 if (!(rover->flags & FF_EXISTS)) // If the FOF does not "exist", we pretend that nobody's there in T_EachTimeThinker()
2280 rover->flags &= ~FF_EXISTS; in EV_CrumbleChain()
H A Dr_defs.h118 FF_EXISTS = 0x1, ///< Always set, to check for validity. enumerator
H A Ddeh_tables.c5194 {"FF_EXISTS",FF_EXISTS}, ///< Always set, to check for validity.
H A Dp_map.c2068 if (!(rover->flags & FF_EXISTS)) in P_CheckPosition()
2366 …if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERA… in P_CheckCameraPosition()
2980 if (!rover || ((rover->flags & FF_EXISTS) && (rover->flags & FF_SOLID))) in P_ThingHeightClip()
3241 if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER)) in P_IsClimbingValid()
3357 …if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || ((rover->flags & FF_BUSTUP)… in PTR_GlideClimbTraverse()
3585 if (!(rover->flags & FF_EXISTS)) in P_CheckLavaWall()
4199 || ((rover->flags & FF_BLOCKOTHERS) && !thing->player)) || !(rover->flags & FF_EXISTS)) in PIT_ChangeSector()
4993 if (!(rover->flags & FF_EXISTS)) in P_FloorzAtPos()
5037 if (!(rover->flags & FF_EXISTS)) in P_CeilingzAtPos()
H A Dp_user.c1754 if (!(rover->flags & FF_EXISTS)) in P_IsObjectOnGroundIn()
1788 if (!(rover->flags & FF_EXISTS)) in P_IsObjectOnGroundIn()
2267 if (!(rover->flags & FF_EXISTS)) in P_InSpaceSector()
2520 if (!(rover->flags & FF_EXISTS)) in P_InQuicksand()
2544 if (!(rover->flags & FF_EXISTS)) in P_PlayerCanBust()
2752 if (!(rover->flags & FF_EXISTS)) in P_CheckBouncySectors()
2863 if (!(rover->flags & FF_EXISTS)) continue; in P_CheckQuicksand()
3776 if (!(rover->flags & FF_EXISTS)) continue; in P_DoTeeter()
10643 if (!(rover->flags & FF_EXISTS)) in P_CalcPostImg()
10676 …if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKPLAYER) in P_CalcPostImg()
[all …]
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_spec.c3074 FF_EXISTS|FF_TRANSLUCENT|FF_SWIMMABLE
3077 FF_EXISTS|FF_FOG
3080 FF_EXISTS|FF_SWIMMABLE
3332 FF_EXISTS|FF_SOLID|FF_OUTER_SIDES|FF_OUTER_PLANES in P_SpawnSpecials()
3346 FF_EXISTS|FF_SOLID|FF_OUTER_SIDES|FF_OUTER_PLANES in P_SpawnSpecials()
3362 FF_EXISTS|FF_SOLID|FF_TRANSLUCENT|FF_OUTER_SIDES|FF_OUTER_PLANES in P_SpawnSpecials()
3429 FF_EXISTS|FF_CUTSPRITES ); in P_SpawnSpecials()
3442 FF_EXISTS|FF_SLAB_SHADOW|FF_CUTSPRITES ); in P_SpawnSpecials()
3455 FF_EXISTS|FF_SOLID ); in P_SpawnSpecials()
H A Dr_segs.c2713 if(!(bff->flags & FF_OUTER_SIDES) || !(bff->flags & FF_EXISTS)) in R_StoreWallRange()
2723 || !(fff->flags & FF_EXISTS) in R_StoreWallRange()
2772 if(!(fff->flags & FF_INNER_SIDES) || !(fff->flags & FF_EXISTS)) in R_StoreWallRange()
2786 || !(bff->flags & FF_EXISTS) in R_StoreWallRange()
2828 if(!(bff->flags & FF_OUTER_SIDES) || !(bff->flags & FF_EXISTS)) in R_StoreWallRange()
2847 if(!(fff->flags & FF_INNER_SIDES) || !(fff->flags & FF_EXISTS)) in R_StoreWallRange()
3059 || !(bff->flags & FF_EXISTS)) in R_StoreWallRange()
3096 || !(fff->flags & FF_EXISTS)) in R_StoreWallRange()
H A Dr_bsp.c922 || !(fff->flags & FF_EXISTS)) in R_Subsector()
1014 if((rover->flags & FF_EXISTS) in R_Prep3DFloors()
1053 if(!(rover->flags & FF_EXISTS) in R_Prep3DFloors()
H A Dr_defs.h216 FF_EXISTS = 0x1, //MAKE SURE IT'S VALID enumerator
H A Dp_map.c1179 if(!(rovflr->flags & FF_SOLID) || !(rovflr->flags & FF_EXISTS)) continue; in P_CheckPosition()
2253 || !(rovflr->flags & FF_EXISTS)) in PTR_AimTraverse()
2280 if(!(rovflr->flags & FF_SOLID) || !(rovflr->flags & FF_EXISTS)) continue; in PTR_AimTraverse()
2453 if(!(rovflr->flags & FF_SOLID) || !(rovflr->flags & FF_EXISTS)) continue; in PTR_ShootTraverse()
2479 if(!(rovflr->flags & FF_SOLID) || !(rovflr->flags & FF_EXISTS)) continue; in PTR_ShootTraverse()

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