/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_3dfloors.cpp | 229 flags=FF_EXISTS|FF_RENDERALL|FF_SOLID|FF_INVERTSECTOR; in P_Set3DFloor() 277 flags = defflags[param&3] | FF_EXISTS|FF_RENDERALL; in P_Set3DFloor() 328 if (!(rover->flags & FF_EXISTS)) continue; in P_PlayerOnSpecial3DFloor() 372 if (!(rover->flags & FF_EXISTS)) continue; in P_CheckFor3DFloorHit() 402 if (!(rover->flags & FF_EXISTS)) continue; in P_CheckFor3DCeilingHit() 467 rover->flags|=FF_EXISTS; in P_Recalculate3DFloors() 509 pick->flags&=~FF_EXISTS; in P_Recalculate3DFloors() 516 pick->flags&=~FF_EXISTS; in P_Recalculate3DFloors() 540 clipped->flags&=~FF_EXISTS; in P_Recalculate3DFloors() 555 dyn->flags|=FF_DYNAMIC|FF_EXISTS; in P_Recalculate3DFloors() [all …]
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H A D | p_sight.cpp | 150 if((rover->flags & FF_SEETHROUGH) == myseethrough || !(rover->flags & FF_EXISTS)) continue; in PTR_SightTraverse() 183 if((rover2->flags & FF_SEETHROUGH) == myseethrough || !(rover2->flags & FF_EXISTS)) continue; in PTR_SightTraverse() 413 if((rover->flags & FF_SOLID) == myseethrough || !(rover->flags & FF_EXISTS)) continue; in P_SightTraverseIntercepts() 459 if(!(rover->flags & FF_EXISTS)) continue; in P_SightPathTraverse()
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H A D | p_switch.cpp | 188 if (!(rover->flags & FF_EXISTS)) continue; in P_CheckSwitchRange() 210 if (!(rover->flags & FF_EXISTS)) continue; in P_CheckSwitchRange()
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H A D | p_3dfloors.h | 10 FF_EXISTS = 0x1, //MAKE SURE IT'S VALID enumerator
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H A D | p_trace.cpp | 122 if (!(rover->flags&FF_EXISTS)) in Trace() 264 if (!(rover->flags&FF_EXISTS)) in TraceTraverse() 393 if (entershootthrough != inshootthrough && rover->flags&FF_EXISTS) in TraceTraverse()
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H A D | r_bsp.cpp | 1161 if (!(fakeFloor->flags & FF_EXISTS)) continue; in R_Subsector() 1222 if (!(fakeFloor->flags & FF_EXISTS)) continue; in R_Subsector() 1327 if (!(fakeFloor->flags & FF_EXISTS)) continue; in R_Subsector()
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H A D | am_map.cpp | 1983 if (!(rover->flags & FF_EXISTS)) continue; in AM_drawSubsectors() 2187 if (!(rover->flags & FF_EXISTS)) continue; in AM_Check3DFloors() 2195 if (!(rover->flags & FF_EXISTS)) continue; in AM_Check3DFloors() 2205 if (!(rover->flags & FF_EXISTS)) continue; in AM_Check3DFloors() 2212 if (!(rover2->flags & FF_EXISTS)) continue; in AM_Check3DFloors()
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H A D | p_sectors.cpp | 829 …if ((e->XFloor.ffloors[i]->flags & (FF_EXISTS | FF_RENDERPLANES)) == (FF_EXISTS | FF_RENDERPLANES)) in GetHeightSec()
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H A D | r_segs.cpp | 704 if (!(rover->flags & FF_EXISTS)) continue; in R_RenderFakeWallRange() 742 if (!(fover->flags & FF_EXISTS)) continue; in R_RenderFakeWallRange() 795 if (!(fover->flags & FF_EXISTS)) continue; in R_RenderFakeWallRange() 888 if (!(rover->flags & FF_EXISTS)) continue; in R_RenderFakeWallRange() 920 if (!(fover->flags & FF_EXISTS)) continue; in R_RenderFakeWallRange() 972 if (!(fover->flags & FF_EXISTS)) continue; in R_RenderFakeWallRange()
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H A D | p_map.cpp | 258 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_GetFloorCeilingZ() 602 if (!(rover->flags & FF_EXISTS)) continue; in P_GetFriction() 630 if (!(rover->flags & FF_EXISTS)) continue; in P_GetFriction() 1484 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_CheckPosition() 1825 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in CheckForPushSpecial() 2764 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_CheckSlopeWalk() 2782 if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue; in P_CheckSlopeWalk() 3225 if ((rover->flags & FF_SHOOTTHROUGH) || !(rover->flags & FF_EXISTS)) continue; in AimTraverse3DFloors()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_spec.c | 3188 rover->flags |= FF_EXISTS; in P_ProcessLineSpecial() 3190 rover->flags &= ~FF_EXISTS; in P_ProcessLineSpecial() 4085 if (!(rover->flags & FF_EXISTS)) in P_PlayerTouchingSectorSpecial() 5068 if (!(rover->flags & FF_EXISTS)) in P_ThingOnSpecial3DFloor() 5116 if (!(rover->flags & FF_EXISTS)) in P_PlayerOnSpecial3DFloor() 5941 if (!(fflr->flags & FF_EXISTS)) in T_LaserFlash() 7623 rover->flags &= ~FF_EXISTS; in T_Disappear() 7626 rover->flags |= FF_EXISTS; in T_Disappear() 7803 rover->flags &= ~FF_EXISTS; in P_FadeFakeFloor() 7805 rover->flags |= FF_EXISTS; in P_FadeFakeFloor() [all …]
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H A D | p_sight.c | 309 if (!(rover->flags & FF_EXISTS) in P_CrossSubsector() 325 if (!(rover->flags & FF_EXISTS) in P_CrossSubsector() 454 if (!(rover->flags & FF_EXISTS) in P_CheckSight()
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H A D | p_maputl.c | 377 …& FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || GETSECSPECIA… in P_CameraLineOpening() 401 …& FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || GETSECSPECIA… in P_CameraLineOpening() 597 if (!(rover->flags & FF_EXISTS)) in P_LineOpening() 639 if (!(rover->flags & FF_EXISTS)) in P_LineOpening()
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H A D | r_segs.c | 2061 if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS)) in R_StoreWallRange() 2080 if (!(r2->flags & FF_EXISTS) || !(r2->flags & FF_RENDERSIDES)) in R_StoreWallRange() 2119 if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS)) in R_StoreWallRange() 2138 if (!(r2->flags & FF_EXISTS) || !(r2->flags & FF_RENDERSIDES)) in R_StoreWallRange() 2179 if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS)) in R_StoreWallRange() 2201 if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS)) in R_StoreWallRange() 2512 if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES)) in R_StoreWallRange() 2569 if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES)) in R_StoreWallRange()
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H A D | r_bsp.c | 918 if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES)) in R_Subsector() 1105 if ((rover->flags & FF_EXISTS) && (!(rover->flags & FF_NOSHADE) in R_Prep3DFloors() 1140 if (!(rover->flags & FF_EXISTS) || (rover->flags & FF_NOSHADE in R_Prep3DFloors()
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H A D | p_floor.c | 604 if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_SOLID) in P_SectorCheckWater() 1155 if (rover->flags & FF_EXISTS) in T_ThwompSector() 1248 if (rover->flags & FF_EXISTS) in T_ThwompSector() 1452 if (!(rover->flags & FF_EXISTS)) // If the FOF does not "exist", we pretend that nobody's there in T_EachTimeThinker() 2280 rover->flags &= ~FF_EXISTS; in EV_CrumbleChain()
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H A D | r_defs.h | 118 FF_EXISTS = 0x1, ///< Always set, to check for validity. enumerator
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H A D | deh_tables.c | 5194 {"FF_EXISTS",FF_EXISTS}, ///< Always set, to check for validity.
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H A D | p_map.c | 2068 if (!(rover->flags & FF_EXISTS)) in P_CheckPosition() 2366 …if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERA… in P_CheckCameraPosition() 2980 if (!rover || ((rover->flags & FF_EXISTS) && (rover->flags & FF_SOLID))) in P_ThingHeightClip() 3241 if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER)) in P_IsClimbingValid() 3357 …if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || ((rover->flags & FF_BUSTUP)… in PTR_GlideClimbTraverse() 3585 if (!(rover->flags & FF_EXISTS)) in P_CheckLavaWall() 4199 || ((rover->flags & FF_BLOCKOTHERS) && !thing->player)) || !(rover->flags & FF_EXISTS)) in PIT_ChangeSector() 4993 if (!(rover->flags & FF_EXISTS)) in P_FloorzAtPos() 5037 if (!(rover->flags & FF_EXISTS)) in P_CeilingzAtPos()
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H A D | p_user.c | 1754 if (!(rover->flags & FF_EXISTS)) in P_IsObjectOnGroundIn() 1788 if (!(rover->flags & FF_EXISTS)) in P_IsObjectOnGroundIn() 2267 if (!(rover->flags & FF_EXISTS)) in P_InSpaceSector() 2520 if (!(rover->flags & FF_EXISTS)) in P_InQuicksand() 2544 if (!(rover->flags & FF_EXISTS)) in P_PlayerCanBust() 2752 if (!(rover->flags & FF_EXISTS)) in P_CheckBouncySectors() 2863 if (!(rover->flags & FF_EXISTS)) continue; in P_CheckQuicksand() 3776 if (!(rover->flags & FF_EXISTS)) continue; in P_DoTeeter() 10643 if (!(rover->flags & FF_EXISTS)) in P_CalcPostImg() 10676 …if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKPLAYER) in P_CalcPostImg() [all …]
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_spec.c | 3074 FF_EXISTS|FF_TRANSLUCENT|FF_SWIMMABLE 3077 FF_EXISTS|FF_FOG 3080 FF_EXISTS|FF_SWIMMABLE 3332 FF_EXISTS|FF_SOLID|FF_OUTER_SIDES|FF_OUTER_PLANES in P_SpawnSpecials() 3346 FF_EXISTS|FF_SOLID|FF_OUTER_SIDES|FF_OUTER_PLANES in P_SpawnSpecials() 3362 FF_EXISTS|FF_SOLID|FF_TRANSLUCENT|FF_OUTER_SIDES|FF_OUTER_PLANES in P_SpawnSpecials() 3429 FF_EXISTS|FF_CUTSPRITES ); in P_SpawnSpecials() 3442 FF_EXISTS|FF_SLAB_SHADOW|FF_CUTSPRITES ); in P_SpawnSpecials() 3455 FF_EXISTS|FF_SOLID ); in P_SpawnSpecials()
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H A D | r_segs.c | 2713 if(!(bff->flags & FF_OUTER_SIDES) || !(bff->flags & FF_EXISTS)) in R_StoreWallRange() 2723 || !(fff->flags & FF_EXISTS) in R_StoreWallRange() 2772 if(!(fff->flags & FF_INNER_SIDES) || !(fff->flags & FF_EXISTS)) in R_StoreWallRange() 2786 || !(bff->flags & FF_EXISTS) in R_StoreWallRange() 2828 if(!(bff->flags & FF_OUTER_SIDES) || !(bff->flags & FF_EXISTS)) in R_StoreWallRange() 2847 if(!(fff->flags & FF_INNER_SIDES) || !(fff->flags & FF_EXISTS)) in R_StoreWallRange() 3059 || !(bff->flags & FF_EXISTS)) in R_StoreWallRange() 3096 || !(fff->flags & FF_EXISTS)) in R_StoreWallRange()
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H A D | r_bsp.c | 922 || !(fff->flags & FF_EXISTS)) in R_Subsector() 1014 if((rover->flags & FF_EXISTS) in R_Prep3DFloors() 1053 if(!(rover->flags & FF_EXISTS) in R_Prep3DFloors()
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H A D | r_defs.h | 216 FF_EXISTS = 0x1, //MAKE SURE IT'S VALID enumerator
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H A D | p_map.c | 1179 if(!(rovflr->flags & FF_SOLID) || !(rovflr->flags & FF_EXISTS)) continue; in P_CheckPosition() 2253 || !(rovflr->flags & FF_EXISTS)) in PTR_AimTraverse() 2280 if(!(rovflr->flags & FF_SOLID) || !(rovflr->flags & FF_EXISTS)) continue; in PTR_AimTraverse() 2453 if(!(rovflr->flags & FF_SOLID) || !(rovflr->flags & FF_EXISTS)) continue; in PTR_ShootTraverse() 2479 if(!(rovflr->flags & FF_SOLID) || !(rovflr->flags & FF_EXISTS)) continue; in PTR_ShootTraverse()
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